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  #51  
Old February 8th, 2009, 02:12 PM

Mithras Mithras is offline
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Default Re: SC and Thug Diversity Project

Clockwork assasin? high protection, low hp, moderately high fatigue, incredibaly high movement, good attack rating but low defence and strentgh, multiple attacks. Should be good enough for one half of SC killing team...
earth obviously

Prince of steam... requires only fire to summon but with some water magic thrown in maybe a chance to get air. Allows for diversification, and the acid spells. Give it mistform and a full set of slots along with high strength and attack (compensated by lower protection)?
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  #52  
Old February 8th, 2009, 03:00 PM
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Default Re: SC and Thug Diversity Project

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Clockwork assasin? high protection, low hp, moderately high fatigue, incredibaly high movement, good attack rating but low defence and strentgh, multiple attacks. Should be good enough for one half of SC killing team...
earth obviously
Hmmmmmmm..... this machine constantly emits a piercing high frequency shriek from its gears as it closes on the target, and the fires burning in its furnace blaze with the white-hot fury of the sun. Multiple Paralyze/Stun attacks (to spam against high MR), a single AN main attack with x2 to Undead? I'd actually give them the Assassination ability, as with their "attack systems" powered down they can move silently, and are "stealthy" by virtue of no need for shelter or sustenance, allowing them to keep to inhospitable terrain as they approach their target.

Earth is going to get some really neat toys in this mod - which is funny, because they already have SO many things to spend gems on, how do you choose??


I like the Steam idea as well, but not for this first mod, I want everything single path. But, it's making me think there could be some fun after this is complete, doing a cross-path-summons mod, like Burnsaber's combat spells mod. Just something to add some extra spice to your Dom3 banquet, of course.
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  #53  
Old February 8th, 2009, 04:45 PM

Aezeal Aezeal is offline
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Default Re: SC and Thug Diversity Project

Clockwork assassin: good idea

Multiple attacks: good idea

Paralyze/Stun attacks: bad idea

AN main attack: bad idea

x2 damage against undead: bad idea

Assassination on an assassin: good idea

(seriously clockwork being hack with blades, not AN blades but AP blades which do damage and don't stun and certainly have no thematic reason to do more damage to undead.)

If he's to be SC material low def and low HP will be quite a hit on him though.. but all could easily be balanced to get him on the right tier.

To stay in the clockwork scene clockwork harvester with those nice scyting wheels in front (you know the one they uses now adays on big fields) trampling over armies Or Clockwork Elephant.
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  #54  
Old February 8th, 2009, 07:15 PM
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Default Re: SC and Thug Diversity Project

Clockwork Elephant would be cool... Of course, we already have Iron Dragon...
Another possibility for Nature could be (I think I mentioned it before in some other thread) just an intelligent Elephant with some weak magic for self-buffs. Think The Mountain That Walk...
A development of earlier thought of Aezeal: if we want to make an "anti-SC" it can have a good number of low-damage attacks. Variants:
Poltergeist: Astral or maybe Death, Ethereal creature, description states that it attacks by throwing various objects telekinetically. May get Sticks & Stones as a missile attack, but main would be "Thrown Objects" attack with high multiplier and low damage. Only miscellanrous slots, obviously. May be stealthy, though it's not necessary.
Chain Elemental (or somethin suitably impressive-sounding, there was some DD monster of such general nature and I believe that there was some movie where it appears 1st): Earth(?). Looks like humanoid figure totally wrapped in chains. Controls those chains, making them flail around striking his opponents. Obviously quite good protection. Possibly entangle defense (or secondary effect of attack?)
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  #55  
Old February 8th, 2009, 08:24 PM

Aezeal Aezeal is offline
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Default Re: SC and Thug Diversity Project

a good number of low damage AN attacks will be hell to most SC I'd say. But forcing it upon once chassis will be awkward. Personally I think a swarm of size 1 critters will be much more elegant and if they all have 2 attacks (and you don't need to much useless lore to talk that right).. much more original too. all those summonings where you summon 1 guy and then he get's to do all the killing is boring

The mountain that rides is the only thing I know (Song of fire and Ice)

An earth summon of a real mountain that lives would be nice htough.. but I already mentioned my immobile sentient vulcano (still quite original IMHO)

What about some sort of wolverine (the x-man not the animal) type summon for nature. Quick in attacks, adamantium claws, regenerates etc etc. A regular size 2 summon would be nice I'd say all those huge things are getting boring.

Some air person with onebattlespell summon valkeries would be rather powerfull just because of that spell. If he himself then is H3 so he can bless them, has some airmagic for buffs, maybe a Valkyrie herself.. some sort of Valkyrie leader. (would make the spriting easier since you could just adjust the Valkyrie sprite) yeah that sounds nice. Air/death/holy a nice magic sword with some death theme.. maybe the raisedeath ability? Sacred herself of course.

Would have all sorts of options.. buffing herself and the valkeries, just spamming skeletons, going melee and raising the dead. The Valkyrie stats are pretty decent, giving this Valkyrie hero a bit better stats would be acceptable.

hmm this idea is sweet if you won't use it I will, though it's much better suited for dom 3 vanilla than dom 3K.

Living clouds is nice for a onebattle spell too btw, some titan race, whose leaders are masters of the wind? A titan chassis decent HP, with air magic and that onebattle spell would be nice. Full slots etc. Not to much other abilities except shock res I'd say. Good for kitting out and having those airelementals as extra punch and just to cut through chaff.

You could think of something with phantasmal army but I dislike the phantasmal spells... masters of illusion etc, not that heroic.

Same with living earth, fires, water etc as for the living clouds, a titan themed for the magic path that autosummons them seems nice.
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  #56  
Old February 8th, 2009, 09:06 PM
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Default Re: SC and Thug Diversity Project

Quote:
Originally Posted by Aezeal View Post
Clockwork assassin: good idea
Quite


Quote:
Originally Posted by Aezeal View Post
Multiple attacks: good idea
Well yes, especially to kill an SC.


Quote:
Originally Posted by Aezeal View Post
Paralyze/Stun attacks: bad idea
I'm not sure why. Paralyze attacks are MR checked, I think Stun can be made so as well. The point is that he is fragile, but is a specific counter to SCs.


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AN main attack: bad idea
Care to explain why? It's not the hardest thing in the world to make a Dusk Dagger. I was still envisioning the Golden Army, they have this big blade on one arm. I could just have it do massive damage, but it seemed more as if it were sharp, than anything else. I will be testing these beasties, you know. If AN is too much, I can make it AP.


Quote:
Originally Posted by Aezeal View Post
x2 damage against undead: bad idea
His intended use is to kill Tartarians.


Quote:
Originally Posted by Aezeal View Post
Assassination on an assassin: good idea
Well I mentioned that because the primary goal was things for the battlefield, so I first saw him as a "battlefield assassin", or a guy meant to counter SCs in direct combat, but not necessarily 1v1.


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Originally Posted by Aezeal View Post
(seriously clockwork being hack with blades, not AN blades but AP blades which do damage and don't stun and certainly have no thematic reason to do more damage to undead.)
It's not the blade that stuns, reread what I said. The stun is caused by intense pain and sensory overload from the bright furnace that powers it, and the horrendous noise it creates when in combat. Again, my apologies if you have trouble imagining it, try this video: Golden Soldiers. Just imagine the fires inside much brighter, and a hellish scream emanating from the clockworks. Also note the blades are glowing, but perhaps if I remove the undead multiplier, the rest will start making more sense to you. (Also note they look kind of pathetic in this clip, this is just before they all start spontaneously regerating/rebuilding.)


http://www.imdb.com/video/screenplay/vi4124639513/If he's to be SC material low def and low HP will be quite a hit on him though.. but all could easily be balanced to get him on the right tier.[/quote]

I didn't see this guy as an SC, but as an SC killer. This is the point of building a concept for him that allows him the ability to Stun a single target. It partially comes down to luck, if he gets on you first, you're dead. If you get him first, he's toast.
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  #57  
Old February 8th, 2009, 11:23 PM

Panpiper Panpiper is offline
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Default Re: SC and Thug Diversity Project

Ritual Spell: Aether Spawn

Cost: 1 astral gem

Summons one commander and a number of identical 'troop' units, numbers balanced to taste.

Creatures are small, stealthy, fast moving/flying, 1 hit point etheral that do a 1 AOE AN attack.

To be effective one will need significant numbers of them, meaning one or more astral mages will have to devote many turns to accumulating them. However once massed, they would form an effective deterrent against raiding, as an attacker will have no way of knowing whether or not a province is haunted by these things.

I expect we would see a production line of clammed astral mages with ritual orders set to autocast.
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  #58  
Old February 9th, 2009, 07:41 AM

Aezeal Aezeal is offline
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Default Re: SC and Thug Diversity Project

you can talk it right al you want but a stun attack would be stupid, AN too.. just a lot of whirling blades doing AP damage would be better and not need such a long explanation (which isn't even working for me)

I like the Aether spawn too, resemble my idea but that stealth idea is fun. Though I doubt they would be a real deterrent for a raiding force that existed of more than a single SC or a few mages.
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  #59  
Old February 9th, 2009, 07:57 AM

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Default Re: SC and Thug Diversity Project

Yeah, I don't think heat and unpleasantness can give you a stun attack. Mindless constructs would be unlikely to be fazed by it, but a stun attack would affect them just the same. If you wanted you could give him a heat aura. Doesn't seem thematic for a clockwork assassin to me though.

With AP, and AN, it's worth remembering that ordinary sharp weapons have no armor-piercingness. Magical super-sharp weapons are AP. AN is very rare indeed. In fact I'm pretty sure no creature in the game comes with an AN weapon (apart from mental attacks and so forth).
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  #60  
Old February 9th, 2009, 08:06 AM

Redeyes Redeyes is offline
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Default Re: SC and Thug Diversity Project

The different air elementals/lightning hawks and the swarm spell's Dragonfly are the only creatures with AN attacks that immediately come to mind, another AN attack wouldn't be out of place.

Don't forget the "strength of wielder not added" tag

Last edited by Redeyes; February 9th, 2009 at 08:13 AM..
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