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  #51  
Old February 4th, 2009, 08:53 PM
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Default Re: Conceptual Balance Mod 1.41

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Originally Posted by Zeldor View Post
I made 1.41b with just blindlord bug, to get Madness started. I added just b, as QM is the one to increase version numbers.

I think that best thing would be the release of 1.5, so all that numbering can be clarified.
It would probably be best if people other than QM did not release versions of CBM using the numbering system.

Just name it something weird like, GAME_NAME-CBM 1.4

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  #52  
Old February 5th, 2009, 05:56 AM

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Default Re: Conceptual Balance Mod 1.41

I'm with Jazzepi there. It's all been very confusing.
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  #53  
Old February 6th, 2009, 01:08 AM

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Default Re: Conceptual Balance Mod 1.41

But llama, I called it cCBM1.44. Your eyes are as bad as mine =P.
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  #54  
Old February 6th, 2009, 01:56 AM
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Default Re: Conceptual Balance Mod 1.41

Has anyone suggested a nerf to the lovable Frost Brand? I think bumping it to 10W would help increase thug/SC weapon diversity.
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  #55  
Old February 6th, 2009, 05:46 AM

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Default Re: Conceptual Balance Mod 1.41

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Originally Posted by chrispedersen View Post
But llama, I called it cCBM1.44. Your eyes are as bad as mine =P.
God that's even more confusing.
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  #56  
Old February 6th, 2009, 05:49 AM

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Default Re: Conceptual Balance Mod 1.41

he's stuttering
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  #57  
Old February 6th, 2009, 07:36 AM
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Default Re: Conceptual Balance Mod 1.41

I'm with vfb on the Frost Brand. It's very underpriced imho.
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  #58  
Old February 6th, 2009, 07:54 AM

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Default Re: Conceptual Balance Mod 1.41

If QM changes it though, countless frost brand fanboys will lynch him. It's a hard job being the master of CBM.
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  #59  
Old February 6th, 2009, 07:58 AM
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Default Re: Conceptual Balance Mod 1.41

My Mictlan Priests keep fatiguing themselves out by casting Sabbath Slave and Master. They don't cost a blood slave to cast any more so that is why the AI is prioritising them too highly. I think it would be better if these two spells were not cast by the AI.

Frost Brand is under priced, but probably should not be the same cost as a Fire Brand. Many undead have cold resistance whereas fire resistance is less common.
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  #60  
Old February 6th, 2009, 08:13 AM

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Default Re: Conceptual Balance Mod 1.41

I would rather see all brands moved to construction 6.
They are pretty much the pen-ultimate weaponry, why shouldn't they be at the next to highest tier?

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Frost Brand is under priced, but probably should not be the same cost as a Fire Brand. Many undead have cold resistance whereas fire resistance is less common.
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I don't think Fire/cold damage is overly important as a divisor, they'll each be better in different in situations (vs Undead/Abysia) rather consider that Fire Brand also has armor piercing.
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