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  #51  
Old November 9th, 2004, 06:03 PM
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Default Re: Faerun Test Mod - 17 player modded game recrui

Mictlan is still in, I havent heard otherwise...

Edit:
Ohh somehow I missed Thufir's post. Alright, Mictlan is open again!
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  #52  
Old November 9th, 2004, 06:55 PM

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Default Re: Faerun Test Mod - 17 player modded game recrui

Quote:

I feel confident predicting a massive c'tisian empire.

Thanks for the vote of confidence archaeolept!

But I know in my heart of hearts how it will go down. Every multiplayer game of dominions2 has gone the same way for me. There will be a dogpile and it will happen pretty early. On the plus side it will be pretty early and I will not get too invested in the game.

But the 1st 15 turns will be fun. They always are.

And what's the 2nd nation that we are missing? Ah you are counting legacyspy out for the count. Well we'll give him a little bit of time to try and iron it out. Although if you can't fix these kind of problems in an hour or so they are probably not going to get fixed.
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  #53  
Old November 9th, 2004, 11:31 PM

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Default Re: Faerun Test Mod - 17 player modded game recrui

It would be nearly impossible to dogpile ANYBODY within 15 turns on such a gigantic map. You and I are light years apart....
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  #54  
Old November 10th, 2004, 12:07 AM
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Default Re: Faerun Test Mod - 17 player modded game recrui

this is what lingchih did to get mods working on his mac:
Quote:
t's simple, but not very well documented. Most of the Dom2 files (maps, etc.) reside inside the Dom2 Package on OSX. But the mods directory lives in the Dominions2 game saves directory, at the root of the hard drive. Just drop your mod in there, and it will work just fine.

so if legacyspy checks back in, he could try this...
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  #55  
Old November 10th, 2004, 05:37 AM
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Default Re: Faerun Test Mod - 17 player modded game recrui

I'll take Mictlan if it's still open. Can upload my pretender in about 12 hours from now.
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  #56  
Old November 10th, 2004, 12:11 PM
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Default Re: Faerun Test Mod - 17 player modded game recrui

Archaeolept: Thanks for the info!

Saeter: Ok cool! Thanks for joining.
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  #57  
Old November 10th, 2004, 03:17 PM
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Default Re: Faerun Test Mod - 17 player modded game recrui

Any news from Legacyspy? I think he might be the only one left to upload after Saeter uploads.
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  #58  
Old November 11th, 2004, 12:41 AM
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Default Re: Faerun Test Mod - 17 player modded game recrui

Ok in the interests of getting this game going I have offered the Caelum slot to someone else. We will start when he uploads.
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  #59  
Old November 11th, 2004, 01:31 AM
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Default Re: Faerun Test Mod - 17 player modded game recrui

Game is STARTED!

Hosting is 24H Fixed. Turn will host at 11:30PM EST daily.

I can adjust this if people want.
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  #60  
Old November 11th, 2004, 01:41 AM

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Default Re: Faerun Test Mod - 17 player modded game recrui

Your Caelum friend did not use the correct mod.

I believe that this means he will have an Arch mage with zero magic.

Very bad indeed.
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