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  #51  
Old February 16th, 2004, 07:30 PM
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Default Re: patch 2.08 is out

Quote:
Originally posted by PhilD:
The link to the Linux Intel patch does not work.

I can download the Windows patch all right, but not the Linux patch, so it must be a bad link.

(I'm surprised that nobody else noticed before me!)
Actually, the only one I can download is the Windows patch. The MacOS redirects to a site that I cannot find, and the other links are broken.
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  #52  
Old February 16th, 2004, 07:31 PM
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Default Re: patch 2.08 is out

Ah, so now my composite bowmen will be able to set their foes alight. *fwoosh* Lovely. TC S&A was missing this before.
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  #53  
Old February 16th, 2004, 07:53 PM
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Default Re: patch 2.08 is out

Kris & Johan,

Can we get some sort of clue as to what you mean by "improved spell AI"? What sort of behavior(s) it no longer does, or things it will now do that it didn't used to?

I am also curious as to what the significance is of now having GoH affect PD? (It seemed that before, once a battle was over, all the PD would miraculously heal all hits/wounds anyway.) Obviously I'm missing something here.

TIA.
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  #54  
Old February 16th, 2004, 08:00 PM
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Default Re: patch 2.08 is out

Where can I DL the patch?
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  #55  
Old February 16th, 2004, 08:00 PM
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Default Re: patch 2.08 is out

Quote:
Originally posted by Jasper:
quote:
Originally posted by Kristoffer O:
Paralyze (the spell) is supposed to Last 30-40 turns (more or less the entire battle).
I've never seen paralysis wear off. Even units who've received Parayzed(1) from Astral Shield (easiest way to test paralysis) never recover.
[Edit]By my tests, this still happens in 2.08

I've never seen any game until this one where paralyze is suppose to Last the entire battle (30 thru 40 turns). I've played all kinds of games from ranging from RTS, RPG and TBS... most have been TBS.
Why have the description read Paralyze(2) when it's going to Last 25 turns ???
---shouldn't it be changed to Paralyze(25) so at least we'll have a clue of when the unit will wake up ??
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  #56  
Old February 16th, 2004, 08:05 PM

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Default Re: patch 2.08 is out

Quote:
Originally posted by Arryn:
Kris & Johan,

Can we get some sort of clue as to what you mean by "improved spell AI"? What sort of behavior(s) it no longer does, or things it will now do that it didn't used to?

This is the only fix that really caught my eye. I too would really like to know the specifics here.
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  #57  
Old February 16th, 2004, 08:09 PM
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Default Re: patch 2.08 is out

Quote:
Originally posted by izaqyos:
Where can I DL the patch?
Dominions II download page
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  #58  
Old February 16th, 2004, 08:25 PM
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Default Re: patch 2.08 is out

Arryn --
GoH not only heals afflictions, but also increases hit points within dominion -- up to doubling the original max hp.
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  #59  
Old February 16th, 2004, 08:32 PM

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Default Re: patch 2.08 is out

NT Jedi,

Did you ever play AD&D? Paralyzation effects effectively Lasted the entire battle in that game and, if memory serves, often had to be countered by a remove paralysis spell or some such.

I don't view paralyze's Lasting the entire battle as objectionable and in fact like this as a counter to supercombatants. Everything ought to have a counter.
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  #60  
Old February 16th, 2004, 08:45 PM
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Default Re: patch 2.08 is out

I'm with PhilD.. the link to the Linux patch is dead! Whats up with this? Anyone know an alternative download link? Illwinter?

Damnit, I wish companies would host their own damn patches.... ;(

--SD
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