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February 16th, 2004, 07:30 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: patch 2.08 is out
Quote:
Originally posted by PhilD:
The link to the Linux Intel patch does not work.
I can download the Windows patch all right, but not the Linux patch, so it must be a bad link.
(I'm surprised that nobody else noticed before me!)
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Actually, the only one I can download is the Windows patch. The MacOS redirects to a site that I cannot find, and the other links are broken.
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February 16th, 2004, 07:31 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: patch 2.08 is out
Ah, so now my composite bowmen will be able to set their foes alight. *fwoosh*  Lovely. TC S&A was missing this before.
__________________
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February 16th, 2004, 07:53 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: patch 2.08 is out
Kris & Johan,
Can we get some sort of clue as to what you mean by "improved spell AI"? What sort of behavior(s) it no longer does, or things it will now do that it didn't used to?
I am also curious as to what the significance is of now having GoH affect PD? (It seemed that before, once a battle was over, all the PD would miraculously heal all hits/wounds anyway.) Obviously I'm missing something here.
TIA.
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February 16th, 2004, 08:00 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
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Re: patch 2.08 is out
Where can I DL the patch?
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February 16th, 2004, 08:00 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: patch 2.08 is out
Quote:
Originally posted by Jasper:
quote: Originally posted by Kristoffer O:
Paralyze (the spell) is supposed to Last 30-40 turns (more or less the entire battle).
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I've never seen paralysis wear off. Even units who've received Parayzed(1) from Astral Shield (easiest way to test paralysis) never recover.
[Edit]By my tests, this still happens in 2.08 I've never seen any game until this one where paralyze is suppose to Last the entire battle (30 thru 40 turns). I've played all kinds of games from ranging from RTS, RPG and TBS... most have been TBS.
Why have the description read Paralyze(2) when it's going to Last 25 turns ???
---shouldn't it be changed to Paralyze(25) so at least we'll have a clue of when the unit will wake up ??
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There can be only one.
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February 16th, 2004, 08:05 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 529
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Re: patch 2.08 is out
Quote:
Originally posted by Arryn:
Kris & Johan,
Can we get some sort of clue as to what you mean by "improved spell AI"? What sort of behavior(s) it no longer does, or things it will now do that it didn't used to?
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This is the only fix that really caught my eye. I too would really like to know the specifics here.
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February 16th, 2004, 08:09 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: patch 2.08 is out
Quote:
Originally posted by izaqyos:
Where can I DL the patch?
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Dominions II download page
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February 16th, 2004, 08:25 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: patch 2.08 is out
Arryn --
GoH not only heals afflictions, but also increases hit points within dominion -- up to doubling the original max hp.
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February 16th, 2004, 08:32 PM
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Second Lieutenant
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Join Date: Nov 2003
Posts: 419
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Re: patch 2.08 is out
NT Jedi,
Did you ever play AD&D? Paralyzation effects effectively Lasted the entire battle in that game and, if memory serves, often had to be countered by a remove paralysis spell or some such.
I don't view paralyze's Lasting the entire battle as objectionable and in fact like this as a counter to supercombatants. Everything ought to have a counter.
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February 16th, 2004, 08:45 PM
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Corporal
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Join Date: Mar 2003
Location: Saskatoon, SK
Posts: 57
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Re: patch 2.08 is out
I'm with PhilD.. the link to the Linux patch is dead! Whats up with this? Anyone know an alternative download link? Illwinter?
Damnit, I wish companies would host their own damn patches.... ;(
--SD
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