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December 4th, 2006, 10:27 AM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
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Re: Whats so bad about the UI????
Haha, the Optimus keyboard was sort of neat. Wonder how long it'll last before it stops working, considering all the electronics.
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December 4th, 2006, 11:15 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: Whats so bad about the UI????
Quote:
Raapys said:
Haha, the Optimus keyboard was sort of neat. Wonder how long it'll last before it stops working, considering all the electronics.
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It does make one wonder?
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December 4th, 2006, 09:14 PM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
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Re: Whats so bad about the UI????
I trash a keyboard in 6 months, max.
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December 4th, 2006, 09:18 PM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
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Re: Whats so bad about the UI????
Quote:
DeadMilkman said:
Personally, the only thing I really dislike about the UI is that the screen does not center on your current selection when using the Next/Previous ship buttons. I have lost count of how many times I have sent a ship way off course because I thought a different ship was selected.
(OT)
Heyya Possum, I'm an old TFer myself (from qwtf days). Went by [FC]Lee Harvey Oswald back then, was a founding member of Fatal Cure, and Clan Doomsday. I do indeed miss those days, before cheats became such a common thing in online gaming. Now I am considering if I want to try TF2 when it finally comes out.
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Hey hey, buddy! I'm pretty sure I remember you! You know, actually, the name Dead Milkman sounds damn familiar, you sure you never used that as a TF handle?
I played QWTF, yeah. I was a member of the "Cult of CZ", as canalzone was my favorite map.
Then I played TFC, then Q3F, and finally ETF.
Do you remember an old QWTF map called Colony, where you had to collect the canisters? How about Aztec1?
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December 5th, 2006, 12:20 AM
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Private
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Join Date: Dec 2006
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Re: Whats so bad about the UI????
Quote:
Possum said:
Hey hey, buddy! I'm pretty sure I remember you! You know, actually, the name Dead Milkman sounds damn familiar, you sure you never used that as a TF handle?
I played QWTF, yeah. I was a member of the "Cult of CZ", as canalzone was my favorite map.
Then I played TFC, then Q3F, and finally ETF.
Do you remember an old QWTF map called Colony, where you had to collect the canisters? How about Aztec1?
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I remember your clan well, I have played Aztec1, but dont recall Colony, but my mind isn't what it used to be
I didnt start using the name DeadMilkman until a couple of years ago while playing COD, but have used it in several games since then. It may sound familiar to you because it is an old punk band from the 80's.
My favorite maps were Rock, canalzone, well6 (overplayed I know, but still a fav). Didnt get into TFC much, as my clan had pretty much broken up by then, and I didnt like the physics much.
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December 5th, 2006, 05:48 PM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
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Re: Whats so bad about the UI????
Agreed, Rock was awesome, though Rock1 and Rock2 were significantly different.
CZ, ahh, the best TF map ever, back in the days before bunnyhopping spoiled things.
Well6, yes, another classic!
And as far as TFC, yeah. The physics sucked, and the HL1 engine was never ever meant for MP gaming. But it was something to do while we waited for Q3.
I will confess, by the time Q3 was released, I was so sick of TFC that I actually played Q3 CTF while waiting for Q3F (the fortress mod) to be ready.
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December 5th, 2006, 06:49 PM
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Corporal
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Join Date: Jun 2006
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Re: Whats so bad about the UI????
The example that leaps off my head. Moving Population to a freighter.
I gotta find the tiny little button in the right hand corner for moving. That screen comes up. Wheres the handy move 1,10,100 from Se4?!??!?! Not there. I have to go down to the bottom and increase the unit count thingy or click 20bajillion times to add 10mil people to the ship. Maybe theres some key i can hold to make me add 10 in a click or something. But thats a step back. In se4 i click on 100 click on the population a couple times and the ships full and rdy to move.
And well things that are just lacking from the whole series. This is the 5th installment y cant i double click on a planet to bring up the que or something? Y do i still have to click on the plant then click on the que button
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December 5th, 2006, 07:24 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: Whats so bad about the UI????
A day ago news regarding the Optimus were released. It will feature only a black/white mode and will cost 1200 $ when it is being released, going down to 1000 $ later.
Anyone ?
Moving pop a pain, yeah.
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December 5th, 2006, 07:38 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: Whats so bad about the UI????
In this very off-topic thread I'd like to continue the trend: Doesn't anyone else find it a little strange that we're supposedly transporting millions of people in a smallish cargo ship? And that a recently established colony can pump out huge starships in a matter of 'months'?
Yeah, I know, mods and all. I'm just wondering, where did this idea come from originally? I mean, it's nowhere realistic that a year after we establish a colony on Mars we'll have millions of people there and build dozens of ships a year.
So that leaves the reason that it must have been done for gameplay. Which begs the question: would it really be so bad if the home colony continued to be the main base of operations for the entire game( except troop-occupied homeworlds taken from enemies)? MoO3 deals with this a little better, as it takes quite some time to actually get a colony operational( slow moving population, lots of things has to built on colonies ), and very long to make it production efficient. I wouldn't say it lowers the 'fun' of the game any, though.
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December 5th, 2006, 08:10 PM
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Shrapnel Fanatic
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Re: Whats so bad about the UI????
This is why we need progressive ship building capabilities. You can't even build a ship yard until your population reaches X amount. Then the yard is only X amout useful until population increases are met or expansion yards are built.
I like to limit my colony ships to 1 million population and require more engines for the ships. I have thought about making colony ships huge costly ships but that would just slow the AI down and make it a lot harder for players.
There is a give and take from game play vs reality. You just got to go with the flow and ignor the obvious at times.
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