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  #51  
Old April 9th, 2009, 03:58 AM

DaveCG DaveCG is offline
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Default Re: EA Nation: Atreus, Rise of the Dragon Emperor

Quote:
Originally Posted by Atreidi View Post
Quote:
Originally Posted by HoneyBadger View Post
Just a quick bump-any plans to add a preview of the National sprites?
I should, but Its been quite a while and I forgot all about it.

I wonder if people still play this Nation....
I do!

and I enjoy them too!
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  #52  
Old March 31st, 2010, 12:38 AM
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Default Re: EA Nation: Atreus, Rise of the Dragon Emperor

Bumping. Anyone has any comments after using this nation. Any comments or bugs? I will be updating both EA and MA Atreus Mods.
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  #53  
Old March 31st, 2010, 09:46 AM
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Default Re: EA Nation: Atreus, Rise of the Dragon Emperor

IF you like playing single player, use this mod for a computer controlled nation and you will have yourself a challenge!

UPDATE:

VERSION 1.06

General Updates---->
-General Balance Added Here and There
-Overall Attack/Defense Skill Improvement, 8 was too low
-Icrease Kung Fu and Wushu Defense
-Changed IdealCold to -1
-Added Multihero1

Commander and Unit Updates----->
-Imperial Warlock, 2650, reduce castle defense
-Imperial Spy, 2651, reduce magic, remove recuperation, lower price
-Autum Warrior, increase defense, increase standard, increase berserk bonus
-Dragolich, 2663, reduce the unrest it produces,
-Master of the Wude, reduce supply bonus, add starting magic skill so it need a lab to be produced
-Prince General, 2652, increase by 5% the chance to get astral magic
-Master of the Ancient Way, 2654, reduce supply bonus,
-Imperial Fanatic, increase berserk bonus
-Drgon Cult Priest, 2665 increase precision, set noleadership, Increase Protection
-Master of the Quong, in creased healing
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  #54  
Old March 31st, 2010, 10:18 AM

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Default Re: Nation: Atreus, Rise of the Dragon Emperor

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Originally Posted by Endoperez View Post
Next patch, it's probably spells.
As it turns out, it's actually explosion sprites and spell graphics that got broken this time.
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  #55  
Old March 31st, 2010, 04:19 PM
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Default Re: EA Nation: Atreus, Rise of the Dragon Emperor

I noticed that this mod has the same lung.tga, Lóng sprite as the Mytheology mod. I'm curious if you know who made this sprite, as I'm interested in using it for a mod. Thanks, in advance.
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  #56  
Old April 1st, 2010, 08:07 AM
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Default Re: EA Nation: Atreus, Rise of the Dragon Emperor

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Originally Posted by kennydicke View Post
I noticed that this mod has the same lung.tga, Lóng sprite as the Mytheology mod. I'm curious if you know who made this sprite, as I'm interested in using it for a mod. Thanks, in advance.
I really dont know. I got the sprites years ago from these forums and most people are very open about using their sprites. I am sure that there would not be any problem if you use it as long as you don't claim the sprite is your creation.
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  #57  
Old April 1st, 2010, 08:22 AM
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Default Re: EA Nation: Atreus, Rise of the Dragon Emperor

Quote:
I really dont know. I got the sprites years ago from these forums and most people are very open about using their sprites. I am sure that there would not be any problem if you use it as long as you don't claim the sprite is your creation.
Yeah, I just wanted to give credit where due. Thanks anyway, though.
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  #58  
Old April 1st, 2010, 09:59 AM

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Default Re: EA Nation: Atreus, Rise of the Dragon Emperor

Probably a pscientist original.
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  #59  
Old April 1st, 2010, 10:13 AM
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Default Re: EA Nation: Atreus, Rise of the Dragon Emperor

Sombre
Quote:
Probably a pscientist original.
Thanks, I wondered if he did the Mytheology sprites himself.

Atreidi
Back on-topic: This mod has an interesting theme that I enjoy, especially the random picks and martial arts. All in all, I think it's fun. Good job!

Btw, they do make a decent AI opponent.
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  #60  
Old April 1st, 2010, 04:49 PM
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Default Re: EA Nation: Atreus, Rise of the Dragon Emperor

Quote:
Originally Posted by kennydicke View Post
Sombre
Quote:
Probably a pscientist original.
Thanks, I wondered if he did the Mytheology sprites himself.

Atreidi
Back on-topic: This mod has an interesting theme that I enjoy, especially the random picks and martial arts. All in all, I think it's fun. Good job!

Btw, they do make a decent AI opponent.
=D Thanks. If you set EA Atreus AI to offensive and let them expand you will have trouble stopping all those well armored millitia.
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