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  #51  
Old July 14th, 2008, 01:49 PM
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Default Re: semi blitz

Well I found out a bunch of things, the most important of these is I can't host. Anyway this thread seems to be dying. Oh well. Bwaha
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  #52  
Old July 15th, 2008, 06:54 PM
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Default Re: semi blitz

I'm still reading it
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  #53  
Old July 15th, 2008, 08:11 PM
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Default Re: semi blitz

I click on it every time it pops up, but I was iffy on this last weekend, so I didn't push for it. This coming weekend it looks like I am gone the entire time, so again I won't be available on sunday.

I'd still like to do it, but currently it's more of a "like to do it" than a "ready to do it" sort of thing. If it weren't so dammed hot, driving me away from my comp all the time, I'd be more eager.
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  #54  
Old July 15th, 2008, 08:38 PM
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Default Re: semi blitz

Well, Damn it Jim, (sorry, star trek influence) it (the blitz) seems to not have the appeal that I thought it would. Let's try this, saturday I'm available all day and night. PST. Even willing to get up early...
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  #55  
Old July 16th, 2008, 05:04 AM

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Default Re: semi blitz

I think the blitz has appeal. However, it only works as a "hey let's play" in the IRC channel; there's ppl sitting around ready to do that sort of thing then.

You simply can't get enough ppl to agree to sit down for that kind of block of time on a sunday afternoon to blitz start what is actually a larger game. a typical blitz requires, max, four ppl; easily had in the IRC channel. the semi blitz requires around eight, and they have to be willing to do the blitz start and then follow through with the game. Just too much commitment.

ppl have tried and ppl have failed. its just the logistics of the matter. without a WoW addiction type crowd, we will never have a semi blitz. part of the appeal of this game is that it allows MP play with a flexible schedule. I think you will find a large portion of the fan base are ppl looking for just such a game.
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  #56  
Old July 16th, 2008, 05:34 AM
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Default Re: semi blitz

It might be interesting to play a game that limited players to sending in 2/3 3/4 turns, I.E. at least 25% (or 33.3-% of your turns must be stales).

That way, it'd add a bizarre, extra strategic element, advance the game a little more quickly anyway (income still occurs), and allow a flexible time schedule. Players would be have to be somewhat honest. I mean, it wouldn't be hard to monitor (check stale records), just to police.

It could be set to host every 8 hours or something. That'd be semi-blitz.
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  #57  
Old July 16th, 2008, 05:36 AM
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Default Re: semi blitz

Also possible might be a PBEM game with bi-daily-or-so sit down play times. It'd again be limited by time zone, but you could play one turn on off-days and between 5 and 10 turns on on-days. Downside of course is that if someone doesn't show (and doesn't announce it), either everyone's kept waiting, or the person that doesn't show basically gets eliminated (missing 5-10 turns is too big a handicap, obviously).
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