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August 26th, 2008, 02:22 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Paralysis is overpowered.
"paralysed until the end of the fight" is still way better than "killed in a single hit". Comparing paralyze to soul slay, which is one level higher and just as easily spammed, I do not see how paralyze can be overpowered. Unless you also mean soul slay is overpowered. Then isn't SC even more overpowered?
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August 26th, 2008, 02:29 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
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Re: Paralysis is overpowered.
Quote:
Originally Posted by konming
"paralysed until the end of the fight" is still way better than "killed in a single hit".
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Not that much, since you'll loose your unit if you loose the battle.
Anyway, I agree on the fact that as an anti-SC weapon, paralyze & some other spells can be interesting. But I'm unable to clearly state how much interesting or spoiling it is. Still reading the discussion with attention, though 
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August 26th, 2008, 02:33 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Paralysis is overpowered.
I like the idea of shortening the duration too. Given the way the AI spams paralyze, any unit seriously susceptible to it will just get re-paralyzed anyway. But this way a high-MR SC can still be useful by tying down several mages casting. As it stands, it seems too easy for the mages to go after everyone else instead.
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August 26th, 2008, 02:37 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Paralysis is overpowered.
A paralyzed charcoal shielded N9E9 nief jarl is still pretty sacry, to normal troops anyway. A soul slayed one, OTOH, is nothing. You see, SCs can still be somewhat effective even when paralyzed, but no way they can be when soul slayed. And if you bring several SCs, one paralyzed generally does not get killed if you win in the end. One soul slayed, well, you get the drill. Paralyze is mostly a problem when you send your SC soloing. I do not see having an effective counter for that is a problem.
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August 26th, 2008, 02:42 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Paralysis is overpowered.
As I have stated above, base S2 mages casting paralyze has 0.7% of success agaisnt MR 25 SC. So it is less than 1-2%. You can do the math yourself to verify.
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August 26th, 2008, 03:13 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: Paralysis is overpowered.
Quote:
Originally Posted by konming
As I have stated above, base S2 mages casting paralyze has 0.7% of success against MR 25 SC. So it is less than 1-2%. You can do the math yourself to verify.
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And that is the winning argument.
Considering that any nerf on the duration of the spell would make it useless against regular armies, and it can be easily countered anyway, any change might as well be a straight deletion of the spell. Simply put, not having a spell on the casting list is better than having a useless spell.
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August 26th, 2008, 04:08 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
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Re: Paralysis is overpowered.
But are 25+ MR for SCs a common feature ?
I'm not a SC specialist, so I won't answer. I can just say that the few SCs I saw & the few SCs I built were often < 25MR, thus leading to a considerably more important exposure.
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August 26th, 2008, 04:18 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Paralysis is overpowered.
Quote:
Originally Posted by K
Quote:
Originally Posted by konming
As I have stated above, base S2 mages casting paralyze has 0.7% of success against MR 25 SC. So it is less than 1-2%. You can do the math yourself to verify.
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And that is the winning argument.
Considering that any nerf on the duration of the spell would make it useless against regular armies, and it can be easily countered anyway, any change might as well be a straight deletion of the spell. Simply put, not having a spell on the casting list is better than having a useless spell.
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I have to agree with these two. After reading this thread I started a game with EA R'lyeh to do some paralysis testing. Against an MR 19 enemy, I had great difficulty getting the spell to land with over half a dozen mages (no boosters, the smaller aboleths) spamming it.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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August 26th, 2008, 02:45 PM
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Sergeant
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Join Date: Nov 2003
Location: Finland
Posts: 250
Thanks: 19
Thanked 13 Times in 8 Posts
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Re: Paralysis is overpowered.
A change in the formula so that the size divides the damage instead of just giving a tiny minus would fix the spell. I'd still prefer just open ended d6 + extra caster power. The 15+ d6 is no fix, since it would result in the same durations anyway *eyeroll*
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August 26th, 2008, 02:54 PM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Paralysis is overpowered.
Paralyze is not that scary. It will always target the highest hit point unit, so you just need to bring along another SC to be the target and give him lead shield, rainbow armor, astral cap and AMA for 31 MR.
What is more, the paralyze spammers will continue to cast paralyze on the already paralyzed unit if there are no more targets of his size. Bring one elephant with your army and you'll see that he continues to be targeted even when already paralyzed.
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