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February 4th, 2009, 08:53 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
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Re: Conceptual Balance Mod 1.41
Quote:
Originally Posted by Zeldor
I made 1.41b with just blindlord bug, to get Madness started. I added just b, as QM is the one to increase version numbers.
I think that best thing would be the release of 1.5, so all that numbering can be clarified.
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It would probably be best if people other than QM did not release versions of CBM using the numbering system.
Just name it something weird like, GAME_NAME-CBM 1.4
Jazzepi
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February 5th, 2009, 05:56 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Conceptual Balance Mod 1.41
I'm with Jazzepi there. It's all been very confusing.
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February 6th, 2009, 01:08 AM
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BANNED USER
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Join Date: May 2004
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Re: Conceptual Balance Mod 1.41
But llama, I called it cCBM1.44. Your eyes are as bad as mine =P.
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February 6th, 2009, 01:56 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Re: Conceptual Balance Mod 1.41
Has anyone suggested a nerf to the lovable Frost Brand? I think bumping it to 10W would help increase thug/SC weapon diversity.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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The Following User Says Thank You to vfb For This Useful Post:
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February 6th, 2009, 05:46 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Conceptual Balance Mod 1.41
Quote:
Originally Posted by chrispedersen
But llama, I called it cCBM1.44. Your eyes are as bad as mine =P.
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God that's even more confusing.
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February 6th, 2009, 05:49 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Conceptual Balance Mod 1.41
he's stuttering
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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February 6th, 2009, 07:36 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
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Re: Conceptual Balance Mod 1.41
I'm with vfb on the Frost Brand. It's very underpriced imho.
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February 6th, 2009, 07:54 AM
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National Security Advisor
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Join Date: Nov 2006
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Re: Conceptual Balance Mod 1.41
If QM changes it though, countless frost brand fanboys will lynch him. It's a hard job being the master of CBM.
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February 6th, 2009, 07:58 AM
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Sergeant
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Join Date: Dec 2006
Location: Australia
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Re: Conceptual Balance Mod 1.41
My Mictlan Priests keep fatiguing themselves out by casting Sabbath Slave and Master. They don't cost a blood slave to cast any more so that is why the AI is prioritising them too highly. I think it would be better if these two spells were not cast by the AI.
Frost Brand is under priced, but probably should not be the same cost as a Fire Brand. Many undead have cold resistance whereas fire resistance is less common.
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February 6th, 2009, 08:13 AM
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Second Lieutenant
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Join Date: Dec 2008
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Re: Conceptual Balance Mod 1.41
I would rather see all brands moved to construction 6.
They are pretty much the pen-ultimate weaponry, why shouldn't they be at the next to highest tier?
Quote:
Frost Brand is under priced, but probably should not be the same cost as a Fire Brand. Many undead have cold resistance whereas fire resistance is less common.
Reply With Quote
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I don't think Fire/cold damage is overly important as a divisor, they'll each be better in different in situations (vs Undead/Abysia) rather consider that Fire Brand also has armor piercing.
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