|
|
|
|
|
September 21st, 2009, 04:43 AM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Conceptual Balance Mod 1.6
MA Ulm could probably use some more help, but they can now equip black lords with Hero's Blades to counter a lot of stuff.
|
September 21st, 2009, 03:02 PM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by kianduatha
I think not having the gems to spam Iron Angels nerfs them in comparison far more than, say, Tartarians(who are comparable price-wise).
|
Iron Angels are weaker than they would be with Blood Stones, obviously, and they aren't as good as I remembered them as.
Tartarians are more expensive (in both initial and summoning costs), but Iron Angels can't withstand much damage at all... Well, at least QM's last comment reminded me about a nifty little thing: Iron Angels are size 4! That could work well with the hero's blade.
|
September 21st, 2009, 04:18 PM
|
Major General
|
|
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
|
|
Re: Conceptual Balance Mod 1.6
QM, any chance of some help for Eriu? I play them a lot so I'm biased but a while back you rated nations and I think on your own scale you rated them as weak. Great raiders only take you so far...
Edit: and Eriu is a clam capable nation so they should get compensation for eliminating gem gens.
Last edited by Valerius; September 21st, 2009 at 04:37 PM..
|
September 21st, 2009, 04:29 PM
|
Corporal
|
|
Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by quantum_mechani
Quote:
Originally Posted by iceboy
Quote:
Originally Posted by Sombre
You can find out the ID number of a unit from Edi's database (found in his sig) or by pressing shift I on the right click screen of a unit.
You can then use mod commands found in the modding manual to alter the unit.
|
Thanks! How would I get the Son of Niefel to stop spawning wolves? He is not in CBM mod but in game.
|
You would select his monster number, #clearspec, then add back in all of his other abilities (like cold res, etc).
Also note the Vampire Queen, Ghost King, and Prince of Death spawn a few troops. Not to mention a bunch of summons with spawn.
|
Thanks Q! Is there a list somewhere of all the units that spawn stuff?
|
September 21st, 2009, 08:20 PM
|
Major General
|
|
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
|
|
Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by iceboy
Quote:
Originally Posted by quantum_mechani
Quote:
Originally Posted by iceboy
Thanks! How would I get the Son of Niefel to stop spawning wolves? He is not in CBM mod but in game.
|
You would select his monster number, #clearspec, then add back in all of his other abilities (like cold res, etc).
Also note the Vampire Queen, Ghost King, and Prince of Death spawn a few troops. Not to mention a bunch of summons with spawn.
|
Thanks Q! Is there a list somewhere of all the units that spawn stuff?
|
What's the big deal with a handful of freespawn? None of them make them in sufficient quantity to really matter.
Mother of Lions and Lord of the Gates both freespawn. I'm sure there are more.
|
September 22nd, 2009, 12:00 AM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Conceptual Balance Mod 1.6
Depending on the version of cbm, the spawn by the Lord of the Gates is *not* trivial.
|
September 22nd, 2009, 12:58 AM
|
Corporal
|
|
Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by Squirrelloid
Quote:
Originally Posted by iceboy
Quote:
Originally Posted by quantum_mechani
You would select his monster number, #clearspec, then add back in all of his other abilities (like cold res, etc).
Also note the Vampire Queen, Ghost King, and Prince of Death spawn a few troops. Not to mention a bunch of summons with spawn.
|
Thanks Q! Is there a list somewhere of all the units that spawn stuff?
|
What's the big deal with a handful of freespawn? None of them make them in sufficient quantity to really matter.
Mother of Lions and Lord of the Gates both freespawn. I'm sure there are more.
|
Im trying to balance out the AI's for my single player games. All of the nations that have pretenders and units that spawn such as Lord of the Gates for Ermor just steam roll over all of the other nations.
It would not be a big deal if it were just a few free spawn but unfortunately a lot of these units begin to pile them up in droves after the game gets going.
Another example if you get two Jotun heroes as Niefel and you are cranking out 4 free hirdmen a turn. No AI nation can handle that unfortunately.
Lots of other examples like this. Ctis, Sauromatia, Ulm, among others...
I began to notice this pattern when the same nations were strongest in every single game I played.
Last edited by iceboy; September 22nd, 2009 at 01:06 AM..
|
September 22nd, 2009, 02:13 AM
|
Major General
|
|
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
|
|
Re: Conceptual Balance Mod 1.6
Well, some nations are supposed to run on 'free' units. LA C'tis and LA Ermor are prime examples - its not free if it takes mage turns to call them. (Ie, animating undead with undead priests, or calling gibbodai with the EA Rlyeh priests).
|
September 22nd, 2009, 02:39 AM
|
Corporal
|
|
Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by Squirrelloid
Well, some nations are supposed to run on 'free' units. LA C'tis and LA Ermor are prime examples - its not free if it takes mage turns to call them. (Ie, animating undead with undead priests, or calling gibbodai with the EA Rlyeh priests).
|
Yes I have no problem with these type of situations...
|
September 22nd, 2009, 02:53 AM
|
|
Captain
|
|
Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
|
|
Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by Valerius
QM, any chance of some help for Eriu? I play them a lot so I'm biased but a while back you rated nations and I think on your own scale you rated them as weak. Great raiders only take you so far...
Edit: and Eriu is a clam capable nation so they should get compensation for eliminating gem gens.
|
Eriu can now take advantage of the wonderful naiad warriors. While not replacing the end-game clammin ability, a front of 30 naiad warriors who have fog warriors cast on them is just *mean*, and gives Eriu helluvalots of staying power.
__________________
There are three kinds of people: Those who can count and those who can not.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|