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March 30th, 2024, 06:39 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
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Re: [WIP] Campaign - 29th Infantry redux
It's not a problem but that is why some of the check utilities are built in to allow double-checking issues like this before the scenario gets into the campaign or even that the scenario gets posted as a scenario. That's why those checks are there, not just for us
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March 30th, 2024, 06:44 PM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: [WIP] Campaign - 29th Infantry redux
Yeah I will use scenhack in the future.
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March 30th, 2024, 07:14 PM
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First Lieutenant
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Join Date: Mar 2011
Location: Ohio
Posts: 788
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Thanked 576 Times in 313 Posts
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Re: [WIP] Campaign - 29th Infantry redux
Quote:
Originally Posted by Ts4EVER
Yeah, makes sense. I realize that I "mess with" the game more than most in my scenarios, sometimes that goes wrong.
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You should take a look at some of the 300 scenarios I have created over 50% have OOB tweaks and various other surprises and trick. I highly recommend you get yourself familiar with the indispensable ScebHack tool.
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March 30th, 2024, 09:56 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Posts: 12,492
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Re: [WIP] Campaign - 29th Infantry redux
There are two reasons those checks are there
For scenario designers to check their editing efforts did not create a problem and that any OOB changes did not create a problem
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July 16th, 2024, 07:33 AM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: [WIP] Campaign - 29th Infantry redux
Hi,
I noticed that the released, slot 13 version of this campaign on my machine uses the new scenarios, but still the old briefings, which sometimes don't line up with the scenarios anymore, since new ones were added.
I don't know if this is only on my end, caused by me messing with the files during development, or a general issue. Could somebody who has the v17 update please check this file in the campaign folder:
U013i004.txt
If the text in this file has the heading: "July 11, 1944*
Saint-Andre-de-l'Epine*"
it is outdated!
The correct heading would be:
June 12, 1944*
Into the Bocage
If it turns out to be incorrect, I will release a "Patch" here that replaces the briefings with the correct ones, the actual gameplay would be unaffected.
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July 16th, 2024, 10:14 AM
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Corporal
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Join Date: Mar 2015
Posts: 60
Thanks: 124
Thanked 53 Times in 38 Posts
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Re: [WIP] Campaign - 29th Infantry redux
Checked in mine, have July 11, 1944* Saint-Andre-de-l'Epine*.
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July 16th, 2024, 11:19 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
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Re: [WIP] Campaign - 29th Infantry redux
I thought I had moved everything to slot 13 but obviously not.....
Go ahead and release the "patch" for this once you are certain that it is the only one. Post it on this thread AND separately as a "sticky" that will show at the top of the list. If you cannot make it sticky I will
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July 16th, 2024, 11:21 AM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: [WIP] Campaign - 29th Infantry redux
Alright, I made a zip with all the updated briefings. Some where indeed correct, but the first 7 or so in the campaign were outdated, as well as victory / defeat ones missing.
You can just unzip the archive into the campaign folder and overwrite the wrong ones automatically.
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July 22nd, 2024, 12:04 AM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
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Re: [WIP] Campaign - 29th Infantry redux
Hello. I don't remember why I am. After a long time to have left the last battle in half I see that I did not plan it very well.
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"We are free and nothing else matters"
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July 22nd, 2024, 12:04 AM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
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Re: [WIP] Campaign - 29th Infantry redux
__________________
"We are free and nothing else matters"
Jose de San Martin.
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