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  #51  
Old April 2nd, 2002, 03:08 PM
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Growltigga Growltigga is offline
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Default Re: New player struggling

Gryphin, you are right on both counts and I think this adds weight to my proposition of posting on the forum if you have a question. THe core of people who regularily frequent this sight are always willing to answer any question ranging from the depths of modding to tactical tips to why orange jam is called marmalade (cue Tesco Samoa or Val with an enclycopedia britannica I think)
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  #52  
Old April 2nd, 2002, 04:48 PM

Andy Watkins Andy Watkins is offline
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Default Re: New player struggling

Growltigga,

Asking on the forum is excellent, you all reply very quickly nd always know the answers. Just thought you must be getting bored of answering the same question for the 100th time......

Unless that is of course I keep asking questions that have never been asked before (unlikely)

Andy


The easiest thing is still to ask on the forum, I dont think I have ever seen a case of anyone minding[/QB][/quote]
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  #53  
Old April 2nd, 2002, 04:54 PM
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Default Re: New player struggling

Andy, I don't think anyone gets bored of answering questions raised by anyone on this forum - we were all there once and I for example have been asking the same questions about a dozen times

Any question going is absolutely fair game for the SEIV posse (unless it is that one about 'why is my colony ship not got any population on it?' )

Keep in mind that (a) it is human nature to want to seem knowledgeable by answering questions raised by other people (b) most of the people on this thread are big heads and want to look knowledgeable by answering questions raised by other people and (c) this is probably one of the politest and friendliest forums you will find outside the Womens' Institute - lordy, we have even done baking and recipies

(Mac, did your mother-in-law ever cook that wicked curry recipy I posted for you??)
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  #54  
Old April 2nd, 2002, 05:05 PM
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Default Re: New player struggling

quote:
Originally posted by Growltigga:
to why orange jam is called marmalade (cue Tesco Samoa or Val with an enclycopedia britannica I think)


Etymology: Portuguese marmelada quince conserve, from marmelo quince, from Latin melimelum, a sweet apple, from Greek melimElon, from meli honey + mElon apple
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  #55  
Old April 2nd, 2002, 05:08 PM
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Default Re: New player struggling

quote:
Originally posted by oleg:


Etymology: Portuguese marmelada quince conserve, from marmelo quince, from Latin melimelum, a sweet apple, from Greek melimElon, from meli honey + mElon apple



Oleg, I should point out that you are probably no more than half a mile from me (I am near Barbirolli Square/Gmex currently) and deserve a well aimed slap for that response
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  #56  
Old April 3rd, 2002, 02:10 AM

Andy Watkins Andy Watkins is offline
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Default Re: New player struggling

Thanks everyone. I have been off on holiday for a week, very nice time up in the lake district and York.

Now back to reality and SEIV.

Thanks for the info on Transfer cargo, that helps.

I continue to get the general hang of things.

Did anyone ever write a kind of "Starters Guide" to SEIV with all these little tips and techniques in that we may miss at first appearences?

Andy
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  #57  
Old April 3rd, 2002, 10:21 AM
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Default Re: New player struggling

quote:
Originally posted by Growltigga:


Oleg, I should point out that you are probably no more than half a mile from me (I am near Barbirolli Square/Gmex currently) and deserve a well aimed slap for that response



Yes, it is 10 minutes walk from UMIST to Deansgate ! We should meet sometimes.
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  #58  
Old April 3rd, 2002, 03:00 PM

Gryphin Gryphin is offline
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Default Re: New player struggling

Andy,
"I have got to the point where I have military alliances with everyone. They appear to fight amongst themselves and send me threatening Messages if I continue to be allied to their enemy"
"I of course just ignore all their Messages. They then do nothing and pretend they hadn't sent them...."

That is how I handle it. Meanwhile I:
1) Research as much as possible
2) Try to determine who;
A) Is the most likley to attack me
B) Who I could Asorb / Defeat
C) Make long range preparations to deal with "A" while keeping "B" in mind.
3) Build as few ships as possible since they will become obsolete quickly
During times of relative peace I research "Applyed Research" and other techs that lead to stronger overall foundation to build on.
I use this time to uprade all facilies.
Good time to start researching Intel. It can be a good initial defence when your ships are obsolete.
I hope this makes sence. There is more but overall, "Talk Softly and Research Big Sticks"

[ 03 April 2002: Message edited by: Gryphin ]

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  #59  
Old April 3rd, 2002, 04:51 PM

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Default Re: New player struggling

Gryphin,

I tried that a game ago was going good for a few years then got hit by one bad guy and couldn't stop them.

Now doing basically the same except also keeping a good fleet in being.

Also sticking lots of satellites on all my warp points. My understanding is it should slow down an attacker AND you don't pay maintenance for them once built??

Andy

"Talk Softly and Research Big Sticks"

[ 03 April 2002: Message edited by: Gryphin ][/QB][/quote]
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  #60  
Old April 3rd, 2002, 05:11 PM
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Default Re: New player struggling

Andy, also build several Med or Large Battlestations at your critical wormholes along with your sats and a small to average minefield. Be sure that you put a space yard, mine layer, satilite layer bays on your BS's, that way you can build them on site instead of trucking them across the system. Also put your best scanner on at least 1 sat or BS in each system so you can look for cloaked ships..

just some ideas mac
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