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August 20th, 2002, 11:38 PM
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Lieutenant Colonel
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by tesco samoa:
Dave will it have the updates for 1.78 and the mounts...
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Yea I think so. I haven't actaully got ver 1.78 yet but I've read the history and I think the changes should be pretty easy to put in.
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August 26th, 2002, 12:20 AM
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
uhm, i think i killed your program David
I accidently selected an empty "Data" dir in the "Open" dialog, it got stuck there, i shut down the program through the task manager, but when i run the program again it gets stuck every time, probably trying to open that empty "Data" dir....is there anyplace where i can reset that or something?
Removing and reinstalling the program doesn't work.
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August 26th, 2002, 02:10 AM
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Lieutenant Colonel
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by Lemmy:
uhm, i think i killed your program David
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Oops. I'm surprised uninstalling it doesn't work but yea it is stuck in a loop looking for that *BEGIN* in a non exixtant file. To fix it run regedit.exe and search for "SE4Viewer" and either just delete the entire key or change the /Settings/RootDir key to a valid directory.
edit->
this is the registry key name
HKEY_CURRENT_USER\Software\VB and VBA Program Settings\SE4Viewer
[ August 26, 2002, 03:42: Message edited by: DavidG ]
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August 26th, 2002, 11:17 AM
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Second Lieutenant
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
wheee, it's alive again 
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August 30th, 2002, 03:44 AM
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Lieutenant Colonel
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
New Version 1.5 now done.
New Features:
- Ver 1.78 additions
- editable System Types
- editable Quadrant Types
- Ability to create family of components or facilities
- Will play 'new' sounds.
- Misc bug fixes including most bugs mentioned in this thread (I think)
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August 30th, 2002, 04:50 AM
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Major General
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
DavidG: Looks like a very nice App. If only i had an idea for a unique MOD 
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August 30th, 2002, 04:52 AM
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
David G your da man... Why if you didn't live so close to steel town I would head down there and buy you a beer
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 31st, 2002, 05:15 AM
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Corporal
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
David G. This is a very well designed program for making mods. Superb. Very good work. My thanks to you for your time and dedication to this pinnacle of the programmers art. 
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August 31st, 2002, 02:33 PM
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Lieutenant Colonel
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Thanks for all the positive feedback  (without which I'd likely lose the motiviation to keep working on it)
P.S. Any suggestion on what I can add next. I guess Races is the obvious one but man some of those files are long and complicated.
P.S.S. Any VB programers know if VB has a limit of the number of controls you can have in an app?
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September 1st, 2002, 01:18 AM
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by DavidG:
P.S.S. Any VB programers know if VB has a limit of the number of controls you can have in an app?
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There is a limit on the number of controls on a particular 'form' -- but not in an app (unless it's 64k cntrls - which I doubt). I've never run into a limitation except in VB3.
[ September 01, 2002, 00:19: Message edited by: Elowan ]
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