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March 7th, 2003, 09:29 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Ich werd' bekloppt
1st test results:
SE4 verursachte einen Fehler durch eine ungültige Seite
in Modul WINMM.DLL bei 015f:bfe18e6c.
Register:
EAX=00000000 CS=015f EIP=bfe18e6c EFLGS=00010206
EBX=83206118 SS=0167 ESP=01abfedc EBP=01abff0c
ECX=d43df5a0 DS=0167 ESI=83105ff8 FS=3a9f
EDX=8310501c ES=0167 EDI=832060ac GS=0000
Bytes bei CS:EIP:
c7 46 40 00 00 00 00 33 c0 5f 5e c2 08 00 53 56
Stapelwerte:
d480ef90 83105ff8 bfe18f45 83105ff8 832060ac bfe13522 bfe138e6 832060ac 000003bd 83105ff8 83106040 00000000 01abff6c bfe13544 832060ac 000003bd
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March 7th, 2003, 10:10 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Quote:
Originally posted by PsychoTechFreak:
Ich werd' bekloppt
1st test results:
SE4 verursachte einen Fehler durch eine ungültige Seite
in Modul WINMM.DLL bei 015f:bfe18e6c.
Register:
EAX=00000000 CS=015f EIP=bfe18e6c EFLGS=00010206
EBX=83206118 SS=0167 ESP=01abfedc EBP=01abff0c
ECX=d43df5a0 DS=0167 ESI=83105ff8 FS=3a9f
EDX=8310501c ES=0167 EDI=832060ac GS=0000
Bytes bei CS:EIP:
c7 46 40 00 00 00 00 33 c0 5f 5e c2 08 00 53 56
Stapelwerte:
d480ef90 83105ff8 bfe18f45 83105ff8 832060ac bfe13522 bfe138e6 832060ac 000003bd 83105ff8 83106040 00000000 01abff6c bfe13544 832060ac 000003bd
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Duhh, I know. It happens every time Krill builds Ringworld 
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 8th, 2003, 07:04 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
This looks better, 10 planet start, high bonus, low research costs, after 40 years tech tree is completely researched, resources in treasury is at maximum:
Cryslonite 1st place, 114 planets, 18 systems, good planet development, seen a planet with 3 arcologies, some monoliths, complexes. But a few weird things also: military installations and refining colonies build a lot of space port+resupply depots (e.g. 11 of them + a few distribution centers). Net min resources per turn: approx. 4 million, impossible to use up.
Krill 3rd place, 36 planets, 6 systems, planets with multiple distribution centers and SP+RD also, but they seem to avoid building cities, I do not see even one minor city.
Piundon Last place, 1 system, 1 WP has been opened to an asteroid belt. Planet development looks normal, 1 distribution center, 1 SP+RD, a megalopolis or metropolis, rest research complexes or similar.
UkraTal 2nd place, 9 systems, 48 planets. One or two planets with multiple depots, SP+RDs.
Now it's about to find a compromise where the AI does not run out of resources. For me it looks like the AI seems to stop almost everything when it is lacking resources, could it be true?
JLS' AICampaign looks interesting for another attempt of no-WP-connected. If the AIs even do their job under finite resources...
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March 8th, 2003, 07:36 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
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March 8th, 2003, 09:33 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Quote:
Are you testing AI campaign with DOS batch program. Are you testing it in Finite Mode?
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No to both questions. All I have done so far is, I have downloaded 2.01 a few days ago and I read through the interesting AIC thread. I understand the AI tests more as a search for a challenging setup for WP not connected solo play.
Quote:
Do you understand, how the AI is helped in Finite Play with the Finite MOD.
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I have to say no, not really. But maybe I am going to understand more after some tests.
Quote:
Do you enjoy Finite play your self?
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A big YES ! I like setups and mods which are as close to reality as possible, that is why I am looking for a good setup with a long time isolated in or near the home systems
What do you recommend for a finite resource + no WP connected game? Or do you think it would be too much? 3 rich planets start at least, I think.
The EEE will be part of the 1st test that I cannot await now anymore...
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March 8th, 2003, 09:34 PM
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Lieutenant Colonel
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Actually, the allot of the research files has been a work in progress for AIC of the past year, with priority changes and all.
What races do you think should excel in Stellar Manipulation?
All
Some
or Just science race?
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March 8th, 2003, 10:00 PM
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Lieutenant Colonel
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
 Sorry one up
[ March 08, 2003, 20:21: Message edited by: JLS ]
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March 8th, 2003, 10:02 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Originally posted by PsychoTechFreak:
Quote:
What do you recommend for a finite resource + no WP connected game? Or do you think it would be too much? 3 rich planets start at least, I think
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posted by JLS:
~~~
Actually no warp and finite, seems it might be very unreasonable for the human Player… Human won’t have a chance, not even slight. Against this AI in AIC; with this setting.
I guarantee you; this AI will do it with [one planet] default set up ; and this AI will do fine in No warp, Finite !!!! no need for extra starting planets.
AI warp break out will be Eee first followed by the order of there
Intelligence (Research value)
Suggestion, only one data change for me, in your test if you would!!!!
[\AICampaign\Data] Settings.txt
Back up before change!
Please change below settings:
Minimum Computer Player High Setting := 12
Maximum Computer Player High Setting := 13
Minimum Neutral Player High Setting := 6
Maximum Neutral Player High Setting := 7
This will insure the largest amount of AI participants in your test….
If uncomfortable with changing file, I will upload?
Start your no warp, Finite; AI test game with
Number Computer Players= {HIGH}
[ March 09, 2003, 02:25: Message edited by: JLS ]
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March 8th, 2003, 10:07 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Quote:
Originally posted by JLS:
What races do you think should excel in Stellar Manipulation?
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Science races should excel in SM, but the others should not be restricted or too poor in it. Maybe I am wrong, but to me it looks like the most AIs have been programmed to poor SM usage because of the danger to run out of resources due to maintenance costs.
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March 8th, 2003, 10:12 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Quote:
Originally posted by JLS:
If uncomfortable with changing file, I will upload?
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No problem, I am familiar with the files. I will follow your suggestions and am looking forward to the results.
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