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  #601  
Old May 4th, 2007, 10:20 PM
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Default Re: OT: Cyber Nation

Have offered you a trade, some rubberized fur coats
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  #602  
Old May 4th, 2007, 11:09 PM
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Default Re: OT: Cyber Nation

Thanks those were helpful tips. 16.5 happiness... I need to get it higher!
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  #603  
Old May 4th, 2007, 11:18 PM
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Default Re: OT: Cyber Nation

Huh. Turning my tax rate from 23% to 28% increased my tax income a lot... whooo! That'll increase my growth by nearly 50%.

And should be getting my second improvement soon... dang it, I want steel.
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  #604  
Old May 4th, 2007, 11:21 PM
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Default Re: OT: Cyber Nation

I am thinking about a Stadium next followed by at least 2 more banks and a second stadium as my population grows. Do improvements stack?
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  #605  
Old May 4th, 2007, 11:22 PM
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Default Re: OT: Cyber Nation

If they don't stack, you simply can't build any more. Yes, most of them stack. You're actually encouraged to stack some of them such as Schools, since three schools allow you to build universities.
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  #606  
Old May 4th, 2007, 11:50 PM

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Default Re: OT: Cyber Nation

Atrocities, if you have the money available, I would swap out the church. Churches are way down on the list since they only give you a +1 happiness. Given your resource mix, I think the best option for you is to switch between banks/stadiums and factories until you have 5 of each. That's assuming your citizen income is above $85. If it's below, then buy a stadium instead of a bank. As a frame of reference, I have 41 improvements and it was only the last one that I bought my first church. This is a suggested basic improvement list:

a. Basic improvement order

Harbor, *Bank, Stadium, Stadium, Bank, Stadium, Bank, Stadium, Bank, Stadium, Bank, Factory, Factory, Factory, Factory, Factory, School, School, School, University, University, Foreign Ministry, School, School, Clinic, Clinic, Hospital, ***Police Headquarters, Police Headquarters, Police Headquarters, Police Headquarters, Police Headquarters, Clinic, Clinic, Clinic, **Church, Church, Church, Church, Church, Intelligence Agency, Intelligence Agency, Intelligence Agency, Intelligence Agency, Intelligence Agency, Labor Camp, Labor Camp, Labor Camp, Labor Camp, Labor Camp.

*Get a Stadium if the citizens are making less than $85 of gross income.
**Intel Agencies and Churches are pretty much the same, the order doesn’t matter.
***You may buy Labor Camps before the Police HQ if you don't want to do improvement swapping.

I adjust the order based on the resources I have since the lack of infrastructure reducing resources for example means you'll be paying higher infrastructure costs. In that case pushing up factories makes sense. Based on your resources, you might go something like bank, factory, bank, bank, factory, bank, factory, stadium, stadium factory, stadium factory, stadium, stadium just to get some of those infrastructure cost cutting in earlier. When you're at a decision point as to which to do, look at your upkeep cost per point of infrastructure and multiple it by your total infrastructure and compare it to the 7% for banks and $6.00 for stadiums added to income times your tax rate times the number of citizens. Whichever makes the makes or saves the most money, buy.

Edit: After typing this, I realized you're still under restrictions from your terms of surrender as regards factories. You have another 36-37 days to go before you can buy any factories. So for the time being, you're definitely banks/stadiums depending on what your citizen income is. Factories will have to wait until after the restriction is lifted.
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  #607  
Old May 5th, 2007, 12:08 AM
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Default Re: OT: Cyber Nation

Thanks Beck, will do. I need to save up some $$ before I can buy the stadium. Will scrap the church when I can buy a stadium.

Trying to work a $20 donation for 5mil CN right now. If it goes through I will have 3 mil up front and 2 mil two weeks later.
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  #608  
Old May 5th, 2007, 12:27 AM

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Default Re: OT: Cyber Nation

I'm guessing that is an in-house deal since the standard street price for a $20 donation is $3 million. It's tough get actual value on the street because of the aid slots. For a really large nation, $5 million for your donation is cheap. I know nations that $5 million will only buy 50 points of infrastructure when you get 200 for the donation.
I overpay for tech if it's with an alliance member since it serves as aid and I get what I want out of the deal to boot. I'm in the process of buying 135 levels of tech for $3 million, normal street is 150 levels for $3 million.

Definitely only swap out when you have the money to replace it. +1 happiness is better than nothing, it's $2.00 on citizen income unmodified.
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  #609  
Old May 6th, 2007, 05:27 PM
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Default Re: OT: Cyber Nation

Quote:
capnq said: I am having intermittent problems with my telephone service which is making it really difficult to access the Web. [...] My net connection is so flaky right now that the best way to contact me about CyberNations issues is in-game messages to my username, AndyCarnegie.
OK, the telephone is finally fixed (had to replace maybe 60' of external wire), but now I'm having problems with the CyberNations in-game messages. "Sent Messages" isn't displaying anything after I send something. I had one message show up when I tried to send it a second time the next day.

Anyone else seeing this problem? I checked the Bug Report Forum but didn't see any similar compaints on the first page, and the internal search engine there is off-line.
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  #610  
Old May 14th, 2007, 10:54 AM
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Default Re: OT: Cyber Nation

An update to bump the thread back onto the "active in past week" page.

Fiducia now has a fledgling air force. We've got enough income to pay our bills for several days without collecting taxes, so we've been earning a little bit of interest.
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