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August 22nd, 2010, 05:51 PM
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Sergeant
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Join Date: Mar 2010
Location: Tasmania
Posts: 356
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Re: OT: Starcraft II and Elemental
GalCiv 2 is clearly a different game, 4X in space does not have to be MoO2 spin off. Having said that, GalCiv 2 was kinda boring after a while, too abstract.
I liked the Space Empires series for the tactical battles. Somewhere on the net is a blow by blow account of a MASSIVE SE IV: Carrier Battles mod battle. Picture the biggest movie space battle with massive numbers of tiny fighters buzzing around the battleships, it must have taken the player hours just to do that one battle.
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August 22nd, 2010, 05:57 PM
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Sergeant
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Join Date: Dec 2009
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Re: OT: Starcraft II and Elemental
I would consider Gratuitous Space Battles an example of a well designed space combat system, though it is only that. Put that in with an economy, research, and all that and you would have a solid space opera 4x game.
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The Following User Says Thank You to Knai For This Useful Post:
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August 23rd, 2010, 06:57 AM
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Sergeant
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Join Date: Mar 2010
Location: Tasmania
Posts: 356
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Quote:
Originally Posted by Knai
I would consider Gratuitous Space Battles an example of a well designed space combat system, though it is only that. Put that in with an economy, research, and all that and you would have a solid space opera 4x game.
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Yes, its like the combat in Dom 3 as a stand-alone game.
Well, Elemental: War of Magic version 1.0 is on my pc and I feel it is not too shabby. Not too shabby indeed. I was concerned but now feel better about it, this game has really good potential to be another Dom 3, ie still kicking years after its release.
I must say that I have not played much of it yet (sleep takes precedent and I'm pooped after work) and I'm a gamer who is forgiving and patient. Having said this I have not seen bugs of any kind, so basically its a 1.0 version, it works, possibly has some non-game breaking "quirks" and has spelling mistakes (like Dom 3 ). I believe the engine will allow for some great gaming experiences, as it stands I have not played enough to say either way if it has solid replayability on release but I am happy with what I have seen.
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August 23rd, 2010, 07:46 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
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Re: OT: Starcraft II and Elemental
Doo, now that you have 1.0 can you relate to some of the questions below:
Do the races/nations feel unique and interesting?
Is the spell system interesting?
Is tactical battle interesting?
Are the races balanced by way of being more or less a copy of each other?
and bonus Q
Will Elemental ever support MP?
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August 23rd, 2010, 08:55 AM
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Corporal
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Join Date: Jan 2004
Posts: 197
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Re: OT: Starcraft II and Elemental
Quote:
Originally Posted by WraithLord
Doo, now that you have 1.0 can you relate to some of the questions below:
Do the races/nations feel unique and interesting?
Is the spell system interesting?
Is tactical battle interesting?
Are the races balanced by way of being more or less a copy of each other?
and bonus Q
Will Elemental ever support MP?
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From what I can see of the game now, I'd say "no" to most of your first questions, whereby I found the spell system to be somewhat interesting (if not as interesting as Dom3's), and "yes" to the last question. To disambiguate:
- No
- Somewhat
- No
- Yes
Bonus Question: Yes. (It should support MP now, but I havent played that yet). (What's the prize for the bonus Q? )
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August 23rd, 2010, 09:08 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
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Re: OT: Starcraft II and Elemental
you get the first copy of a game of your choice from the list below:
a- MOM II
b- Dominions IV
c- IW's secret game
That's the gaming industry's best kept secret, they not only exist and enjoyed by many (albeit at the cost of signing an NDA), they are also given as prizes for bonus questions (sadly making their MP community somewhat small)
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August 23rd, 2010, 10:37 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: OT: Starcraft II and Elemental
MoM II has existed in many forms since MoM 1.
Some have reached being playable, but none have reached distribution form that I know of. Most of them are good starts that get destroyed by an effort to make them multiplayer.
Dom IV is still in discussion mode as I understand it. (note that it is not being done by Illwinter)
IW's secret game is only alpha as far as I know and their alpha's tend to require a working knowledge of Finnish which I dont have.
You forgot to mention :
Space Empires Plus, one of which is back to looking for programmers and the other is nearing alpha (neither done by Malfador)
VGA Planets IV which has become overdeveloped for release
Malfador's latest project World Supremacy which is in Apha
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August 23rd, 2010, 12:19 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
Posts: 509
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Re: OT: Starcraft II and Elemental
There is a lot of feedback, most of it pointing to the game being "fun but unpolished".
http://forums.elementalgame.com/391385
http://forums.elementalgame.com/391443
http://forums.elementalgame.com/391433
(and many more)
Some of the more disturbing stuff is that the "random" maps are not random. The goodies huts are random but you always get some starting resources nearby like fertile land. However the land mass is seeded, meaning that the ocean, mountains, forests, etc. are all static. Kind of takes the wind out of exploration.
Also the tactical combat (which is the biggest draw for me personally) is disabled in multiplayer. It still might be a fun single player game (with time) but I can't see it replacing Dominions.
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August 23rd, 2010, 12:46 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
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Re: OT: Starcraft II and Elemental
Quote:
Originally Posted by Gandalf Parker
Dom IV is still in discussion mode as I understand it. (note that it is not being done by Illwinter)
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What? Where? How? When? Who? (And possibly some other one-word questions too.) This is new info, right? Haven't heard anything about it before.
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August 23rd, 2010, 01:20 PM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
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Thanked 33 Times in 24 Posts
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Re: OT: Starcraft II and Elemental
Quote:
Originally Posted by sector24
Some of the more disturbing stuff is that the "random" maps are not random. The goodies huts are random but you always get some starting resources nearby like fertile land.
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This is much like Civ IV. The default random map generators put a lot of additional resources near the player's starting location.
Quote:
Originally Posted by sector24
However the land mass is seeded, meaning that the ocean, mountains, forests, etc. are all static. Kind of takes the wind out of exploration.
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By seeded, you mean a same seed gives the same result, not that it's always the same seed? Please?
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