Quote:
Originally Posted by Imp
I think you may be overcomplicating things now & like the simplicity of Dons idea, in effect it will just tip over the guys that are nearly there. So with that in mind just add where it makes a diffrence rather than pushing up cost for no benefit possibly.
Also giving further thought & could be wrong here if anybodys air should be given special preference it is the Marines. I feel they use air in in direct support rather than against rear areas far more than any other nation so the boost could reflect they train for this more than most.
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I agree I may well be overcomplicating the issue, that's exactly why I took this oppertunity to bring it up and get some feedback.
I also agree that unlike any other "air force" in the world that I'm aware of the USMC is dedicated to direct support rather then operational or strategic support. The battles between the US Air Force and USMC on this subject are legendary. And unfortuanately (from the USMC prospective) the 400# gorilla, i.e. the USAF, usually wins them due to political clout. But I freely admit a bias
But at the same time we have to keep "game balance" in mind.
While a certain amount of tweeking to provide "national flavor" may be allowed or justified there are also inherent limitations in the game mechanics to take into account. As was said long ago WinSPMBT is NOT a combat simulation - it is a game. And as I said earlier in this thread the game mechanics do allow the game to do a very good job of showing the differences in weapons and vehicles they don't handle troop quality nearly as well. Again no fault of anyone involved in its design or current support, the game was never designed or intended to do so in the first place.
What I'm saying is Don and Andy MUST keep game balance in mind whatever they do, or don't do, no matter what any of us may desire. And we have to respect that.
At the same time we're free to create anything we want as a "Use at your own risk" modification.