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  #61  
Old November 1st, 2011, 06:12 AM

Korwin Korwin is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders

So Greia is allready in posession of a fifth of the pentragramm.
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  #62  
Old November 1st, 2011, 08:51 AM

Lung Drago Lung Drago is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders

Quote:
Originally Posted by Korwin View Post
So Greia is allready in posession of a fifth of the pentragramm.
Oh my god, and I was wondering why those provinces are circles Didn't occur to me they could be neighboring. Gosh, thanks for that note!
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  #63  
Old November 1st, 2011, 09:51 AM

Korwin Korwin is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders

Quote:
Originally Posted by Lung Drago View Post
Quote:
Originally Posted by Korwin View Post
So Greia is allready in posession of a fifth of the pentragramm.
Oh my god, and I was wondering why those provinces are circles Didn't occur to me they could be neighboring. Gosh, thanks for that note!
So do I get that forest province? As small appreciation?

Edit: Nevermind, got your PN and answered you.

Last edited by Korwin; November 1st, 2011 at 10:05 AM..
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  #64  
Old November 3rd, 2011, 05:25 PM

Jiggymike Jiggymike is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders

Guys the server is having some type of problem. I'm trying to submit turn 8, which is not due yet and still says so on the llamaserver. However, when I send it in, I get an e-mail saying that I submitted the wrong turn and it is turn 9. Can we please delay until this gets figured out? Thanks!

It literally changed from turn 8 to turn 9 while I was watching it, with turn 9 being due in a few hours. When I asked for a resend, it sent me turn 9. However, turn 8 wasn't supposed to be due for another few hours so I shouldn't have staled.

OK weird, I checked turn 9 and my last turn was submitted successfully. We just have to make sure it doesn't host turn 9 at 4:54AM GMT.

Last edited by Jiggymike; November 3rd, 2011 at 05:52 PM..
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  #65  
Old November 3rd, 2011, 07:23 PM

Valerius Valerius is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders

The server says it's on turn 9, with only your turn missing. According to the server, turn 8 already hosted with no stales.

Based on the fact that you got your confirmation email I'm guessing the server has your turn but just isn't updating the site to indicate that. I'll go ahead and postpone hosting in case the server is in fact missing your turn but I suspect that once it gets straightened out it will host immediately since all turns will be in.
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  #66  
Old November 3rd, 2011, 07:37 PM

Jiggymike Jiggymike is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders

Yes it looks OK now, with the correct turn due time and everything.
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  #67  
Old November 4th, 2011, 04:01 AM

Korwin Korwin is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders

Anyone beside me who did not get their turn?
Resending the turn worked, ... wtf I'll resend it to all players, so nobody is waiting for their turn in vain.
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  #68  
Old November 4th, 2011, 07:33 AM
Squirrelloid Squirrelloid is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders

Let it be known to the nations of the world that the nation of Moria is without honor. That just one turn after he professed peaceful intentions he ordered an unprovoked attack and at the first opportunity.

While we understand there can be no lasting peace, such two-faced diplomacy deserves our scorn. Trust no word from teh mouth of Moria, for that mouth carries no truth and only the most vicious of lies.
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  #69  
Old November 4th, 2011, 03:25 PM

Jiggymike Jiggymike is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders

We do not deny the claim of Yelloea. Our only statement of defense is that when we opened negotiations, we had no intention of attacking and merely wanted to delineate our borders. However, after reviewing the available information, we decided that Yelloea was a threat to all nations, including ourselves, and that the most prudent course of action would be to attack with a small force we had hidden in one of his provinces. Lycus, the Prophet of Moria, regrets going back on his word, an act we consider to be gravely wrong. We cannot expect other nations to trust us after this incident, but our number one concern is our survival, and we felt that Yelloea's threat to this was greater than our need to keep our word.
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  #70  
Old November 4th, 2011, 03:47 PM
Squirrelloid Squirrelloid is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders

Quote:
Originally Posted by Jiggymike View Post
We do not deny the claim of Yelloea. Our only statement of defense is that when we opened negotiations, we had no intention of attacking and merely wanted to delineate our borders. However, after reviewing the available information, we decided that Yelloea was a threat to all nations, including ourselves, and that the most prudent course of action would be to attack with a small force we had hidden in one of his provinces. Lycus, the Prophet of Moria, regrets going back on his word, an act we consider to be gravely wrong. We cannot expect other nations to trust us after this incident, but our number one concern is our survival, and we felt that Yelloea's threat to this was greater than our need to keep our word.
He attempts to defend his actions yet condemns himself from his own mouth. Despite intending to 'honor' his words, he hid a hostile force inside my territory - something that would be considered an act of war if discovered. This was no mere scouting force. It was a war party.

Clearly these deeds were planned from the start, for he moved military forces past my borders even while he was professing his good intentions. Thus even his defense is revealed as lies.
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