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  #61  
Old January 27th, 2007, 05:10 AM
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Default Re: The Ripper of Inkpot End

Quote:
HoneyBadger said:
Name: Whitechapel
Province type: plains
Commander: Destroyer of Worlds with Hellsword, sword of swiftness, lucky coin, wraithcrown, jade armor, marble boots, amulet of magic resistance

Inkpot End
Bad idea. Inkpot End is going to give the DoW disease, which will eventually kill him though it'll cripple him with afflictions first. If you intend to combine disease sites, you need to use either undead or demonic creatures with it.

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  #62  
Old January 27th, 2007, 05:58 AM
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Default Re: design just ONE province

land name: Magrathea
requierments: Waste
population: 10
commanders: Archmage (named Slartibartfast) with S9A4W4E4F4 with Barrier, Shield of the Accursed, Robe of Invulnerability, Spirit Helmet, Boots of Calius the Druid,Pendant of Luck,Amulet of Missile Protection
Troll Commander x3
units: 70 trolls
hidden sites: Sunken City
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  #63  
Old January 27th, 2007, 07:14 AM
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Default Re: Another kraken one

Quote:
HoneyBadger said:
This requires a water-filled cavern, can we make that happen?

Hum, I can require both "sea" and "cave" terrain types, but I'm not sure thatthey will really work together (I d'ont know if the battlefield will be a cave (with darkness), undersea, or both)

Will have to try


Quote:
Name: Deep Throat
Province type: cavern, water filled
Commander: Ancient Kraken (earth15, water15, death5, astral5, nature5, fire5) with ring of regeneration, amulet of magic resistance, Master crystal matrix.
Commander: Mind Lord with amulet of reinvigoration, amulet of magic resistance, Slave crystal matrix x 12
Isn't that a little ... excessive ?

Moreover, with such huge magic path already on the kraken, the communion will not be really useful, and will make the mind lors sitting target (communion slaves don't do anyhtin more)


Quote:
Unit: 48 sea troll slaves

Water Filled Cave
The Sea Underneath

Have Sea trolls the darkvision ability ? If not, and the cave type is used (ie : combat will be under the darkness effect) they will fight almost blind.
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Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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  #64  
Old January 27th, 2007, 07:14 AM
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Default Re: Another kraken one

Edit : sorry double post
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Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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  #65  
Old January 27th, 2007, 07:19 AM
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Default Re: The Ripper of Inkpot End

Quote:
HoneyBadger said:
Name: Whitechapel
Province type: plains
Commander: Destroyer of Worlds with Hellsword, sword of swiftness, lucky coin, wraithcrown, jade armor, marble boots, amulet of magic resistance

Inkpot End
interesting, but do you know that "inkpot end" is a negative site that give nothing but has a chance of spreading diseases to units in the province ?

With such a site known do be in a province named "Whitechapel" with a destroyer of world , it would make human players ignore this province most of the time when it's near them.

... hum, or maybe not : killing the destroyer of worlds could bring good loot if one or more of hit magic items are found after the battle.

Maybe I could also put the "manysites" terrain type as required, so that the province has one known bad site, but a greater chance of other sites ?
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Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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  #66  
Old January 27th, 2007, 07:22 AM
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Default Re: Crystal Lake

Quote:
HoneyBadger said:
Name: Drakovia
Province type: hills
Commander type: necromancer (named Victor, with 2 blood and 2 air, armed with a lightning rod, ring of regeneration)
Commander type: ettin (named Monster) armed with 3 piercers, black steel armour, horned helmet, wraith crown, boots of quickness, ring of regeneration, amulet of reinvigoration.
Unit type: 16 corpse man
Unit type: 33 foul spawn
Unit type: 12 blood slave

Abandoned Laboratory,
Cracked Tower,
Gallows
At last ! One interesting province without using a pretender type unit, with a good concept and not too hard to take.

I like having some very hard province with good rewards in SP, but having some moer normal ones from you is refreshing.
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Q: "How many Vorlons does it takes to change a lightbulb ?"
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Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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  #67  
Old January 27th, 2007, 07:25 AM
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Default Re: design just ONE province

Quote:
Agrajag said:
land name: Magrathea
requierments: Waste
population: 10
commanders: Archmage (named Slartibartfast) with S9A4W4E4F4 with Barrier, Shield of the Accursed, Robe of Invulnerability, Spirit Helmet, Boots of Calius the Druid,Pendant of Luck,Amulet of Missile Protection
Troll Commander x3
units: 70 trolls
hidden sites: Sunken City

Isn't Sunken City an underwater site ?
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
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Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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  #68  
Old January 27th, 2007, 08:39 AM
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Agrajag Agrajag is offline
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Default Re: design just ONE province

Quote:
Jack_Trowell said:
Quote:
Agrajag said:
land name: Magrathea
requierments: Waste
population: 10
commanders: Archmage (named Slartibartfast) with S9A4W4E4F4 with Barrier, Shield of the Accursed, Robe of Invulnerability, Spirit Helmet, Boots of Calius the Druid,Pendant of Luck,Amulet of Missile Protection
Troll Commander x3
units: 70 trolls
hidden sites: Sunken City

Isn't Sunken City an underwater site ?
It might be, but it will still work if you place it in a none-watery province. (I did a little test and placing it in plains or forests works just fine, alteast with the knownfeature command)
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  #69  
Old January 27th, 2007, 09:13 AM
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Default Re: design just ONE province

You can place any site in any terrain with the #feature and #knownfeature commands. This can also result in more than one instance of unique sites appearing on the map, because random assignment happens before parsing the map file.

By the way, the Drakovia province needs to have the unit "corpse man" changed to "Corpse Construct" because that is the proper name for the unit. "Corpse Man" will produce absolutely nothing or will screw up the unit assignment in the map file. If you want a variety of foul spawns, the common ones are numbers 453 - 460. The others I don't remember and I don't have the DB at work.

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  #70  
Old January 27th, 2007, 09:52 AM
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Jack_Trowell Jack_Trowell is offline
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Default Re: design just ONE province

Thanks Edi.

About all those province suggestion, they are still not listed online because I'm currently working on massive updates on the map editor, but I have noted them all and they will not be forgotten, do not worry.
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Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
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Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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