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Gooseman2448 said:
Don,
Let me be the first to appologise for my remarks in earlier post.
I did not mean to disrespect you or WinSPMBT. I also did not expect to be belittled by you for expressing my opinion.
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What you need to do is play more and gain some experience on how these things are handled. They are quite capabale of being destroyed without having to take massive losses. I would also suggest you avoid the Marines campaign until you have played awhile otherwise the spider holes will be a serious "problem" for you ( as they can be for many people ) However, I know they are all " defeatable " with proper tactics and a bit of game experience
Don
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Things got out of hand and I apologise.
I have had a chance to replay the senario that was giving me my problems. I was able to get thte same problems but I have gotten them in a different situation.
I am attaching a save of where I am now.
I would appreciate anyones analysis of what is happening.
The first is of course the earthen bunker that is in question. I have over a platoon of M1A1+ around it at various ranges. I have reduced all suppression and moved to the next turn.
I can kill now within 50 meters. If I try any further out, say 100 meters or more, the ACC % drops to nothing. Even TOW missile aren't able to get a hit, not a kill but a hit.
I have Brads in close to another bunker but they don't seem to be able to do much either.
Another question I have is the M1s in the upper area engaged with a 23mm AA emplacement. I am thinking they should at least be able to suppress it if not hit it.
I never meant to disrespect you or SPMBT. I have enjoyed everything you guys have done. I mentioned WAW before in a bad attempt to explain that to have to close within 50 meters AND stop until the next turn to hit a bunker seemed more along the lines of WW2 technology or tactics.
I think before I had engaged further out (About 300 to 400 meters). By time I had gotten to within 50 meters I was frustrated in I thought an M1 should have atleast hit this thing by now. Am I wrong in thinking this?
With this senario there are no shortages of 120mm, 25mm and TOW missiles, so someone should be able to hit the thing and if lucky kill it.
As I said before I apologise to you Don.
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I didn't belittle your opinion. I gave you advice You were sounding like a
newbie and I've had this "discussion" before regarding bunkers and such and
I suggested you need more experience playing the game because when I test
these complaints I invariably end up scratching my head wondering how I
could get results diametrically opposed to what other people do. That was
confirmed when I built the my test sceanrio based on the information you
gave me. MG's pits, + Abrams all around them in adjacent hexes and unable to
even hit the bunker. I get one shot, one kill three times in a row in the
test scenario .
However, it is almost impossible to test things like this properly in a
"test scenario" I have to build just guessing at the conditions in the actual game. I
need the save game and I need to see what you see to judge the problem. Now
that I have that I can look more closely at the issue and , in this case
what I discovered was we have already made changes that change the results.
I first loaded this save game into my working game and killed the AA
emplacement in one shot with Abrams so I start thinking..." oh yes.....
here we go again" but then I realized the EXE I'm using in my working game
is about 35 versions beyond the one you are using so I dug out a version of
the EXE that was in the DL release and tried this and yes indeed, things can
be very difficult to hit. Not impossible, but difficult. Lot's of misses
I then loaded this test scenario in the most up-to-date EXE
This one has had tweaks to the code to enhance Fire Control, Range finder
and vision ( like TI ) plus the OOB's I', using have the M256 gun increased
from 11 accuracy to 14. That increase in accuracy may sound like a lot but
it is a minor change in the big scheme of things. However, each small change
accumulates and we had to be very careful not to go too far with this but
here is what would happen now if we issued the patch today ( you can refer
to your game while reading this. It's a nice benefit of running in Windowed
mode I never run full screen simple because this allows me to do multiple
things at once )
Abrams B0 targets AA emplacement 800m 44% to-hit chance. In three attempts
two missed one kill
Abrams D0 firing at the bunker in 150,164 ( the one with the Bradley's and
M113's around it ) 500m 61% to-hit report. In three shots there were two
kills and one miss
Bradley L0 firing at the bunker in 150,164 ( again... I reloaded the game )
450m 61% to-hit report. Three attempts, three kills
I then ran Abrams F0 up the road until I had a clear shot of the AA emplacement
( I ended up in hex 144,150 ) 900m 17 % to-hit. Four attempts resulted in three shots missed
and one kill
So, it appears the changes we made to the code have eliminated the issues you raised so when the patch
is released you should see a noticeable change. We have not turned them into omnipotent wonder
weapons but they do hit and kill more in line with existing battle reports
Glad you like the game otherwise
Don