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  #61  
Old August 16th, 2008, 03:37 PM

46852 46852 is offline
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Default Re: Standards - MA Game (sign-up)

Is the most recent map downloadable somewhere yet AoE? I submitted my pretty pretender a bit late, but it seems there's 2 still missing.
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  #62  
Old August 16th, 2008, 05:15 PM
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AreaOfEffect AreaOfEffect is offline
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Default Re: Standards - MA Game (sign-up)

Latest map will, from now on, always be downloadable from the original post. When in doubt, go to the link posted there. Thanks for your submissions.

Also, thank you llamabeast, for everything.
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Last edited by AreaOfEffect; August 16th, 2008 at 05:19 PM..
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  #63  
Old August 16th, 2008, 09:35 PM
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JimMorrison JimMorrison is offline
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Default Re: Standards - MA Game (sign-up)

Quote:
Originally Posted by AreaOfEffect View Post
Also, thank you llamabeast, for everything.

I always add that part at the end of my nightly prayers.
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  #64  
Old August 17th, 2008, 01:26 AM

46852 46852 is offline
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Default Re: Standards - MA Game (sign-up)

Quote:
Originally Posted by Dedas View Post
When do we start?
Not before you submit your pretender
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  #65  
Old August 17th, 2008, 10:33 AM

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Default Re: Standards - MA Game (sign-up)

Hey who we waiting on! If they don't get a moving - lets kick em prompt em nudge, Look for replacements....

Ermor.. chomping at the bit..
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  #66  
Old August 17th, 2008, 10:47 AM

Calahan Calahan is offline
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Default Re: Standards - MA Game (sign-up)

Chris, thought you were down to play as Pythium. If so, what's all this Ermor chomping about? :-)

btw, think it's Dedas that we're waiting on.
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  #67  
Old August 17th, 2008, 11:03 AM

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Default Re: Standards - MA Game (sign-up)

Being a MP noob and a first-timer, I have to ask if there's any common house rules concerning pacts between players, NAPs, trades etc. and how they are handled? And if there's any unwritten rules that might not be that obvious for a MP beginner?
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  #68  
Old August 17th, 2008, 11:48 AM
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Default Re: Standards - MA Game (sign-up)

Quote:
Originally Posted by 46852 View Post
Being a MP noob and a first-timer, I have to ask if there's any common house rules concerning pacts between players, NAPs, trades etc. and how they are handled? And if there's any unwritten rules that might not be that obvious for a MP beginner?
Unless a game specifies otherwise, NAPs are just pieces of paper. Obeying them is up to your integrity. Breaking them can make it harder to make deals in the future, etc. etc.

The general terms of NAPs are that they come with a three turn warning before either side can attack. So that if you tell someone "I'm cancelling our 3 turn NAP" on turn 37, you can't give attack orders until turn 40. Some people will play wishy washy with this, and try to squeeze, or remove, an extra turn from it by sending notification at odd times.

Also, most NAPs are put into place indefinitely. That is, the NAPs are permanently there unless one side breaks it. There are variations where people will sign an NAP for 10 turns, that has a 3 turn warning, but expires unless renewed after the ten turns. It's really up to both parties to decide on what sort of terms.

That's pretty much it. Most players use the forum's PM system to communicate for games. Make sure to indicate what game you're in, as some people are in multiples. There are a minority of players who never look at their PMs, and you'll have to use the in game system to contact them.

If you're going to do trading, some people will only sell you items for a markup, and others will trade you a 5 gem item for 5 gems that they need. It really just depends. If they have dwarven hammers, or some sort of forge bonus, they'll make a profit off the even trade. Otherwise they're just looking to get different gems.

Jazzepi
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  #69  
Old August 17th, 2008, 01:52 PM

46852 46852 is offline
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Default Re: Standards - MA Game (sign-up)

OK, thanks for the reply, Jazzepi!

I'll be keeping an eye on my pm-box then.
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  #70  
Old August 17th, 2008, 02:22 PM

konming konming is offline
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Default Re: Standards - MA Game (sign-up)

A bit more detail on NAP agreement. If you use in game message system, a message sent on turn 37 is received on turn 38. If NAP1 is supposed to give one turn notice (as oppose to tell you when we already are attacking), then attacking order can be given on turn 38, since you have that turn to prepare. Therefore, for NAP3, you can issue attack order on turn 40, but not on 39. Now if you use forum PM, then I would assume if you send message before the guy moves, it can be considered that the message is received on that turn. So a message sent on turn 37 means you can issue attack order on turn 39. This can be unfair sometimes, but forum PM at least get you read receipt and logs.

Also most NAPs state that no offensive spells cast on each other's land (even anonymous offensive spell, if you are caught) and no sneaking of offensive troops on other people's land (like stealth army, assasins, etc.)

Last edited by konming; August 17th, 2008 at 02:28 PM..
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