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July 15th, 2007, 03:14 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: OT: Cyber Nation
New players can now register again.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 16th, 2007, 01:33 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: OT: Cyber Nation
I had to get 218 tech along with 4 schools and 2 Universities to break the 90% level.
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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July 16th, 2007, 09:07 PM
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Sergeant
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Join Date: Jan 2007
Posts: 323
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: OT: Cyber Nation
Quote:
President_Elect_Shang said:
I had to get 218 tech along with 4 schools and 2 Universities to break the 90% level.
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wow ok I've got a ways to go then. Thanks.
I'm trying for the "Lucky 7" but I keep having the luck of picking inactive people and they haven't accepted my trade agreements.
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July 16th, 2007, 09:35 PM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
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Re: OT: Cyber Nation
Well, finnally got Fine Jewerly, now have something like 24 happiness with maximum tax rate.
Whoooo! Maximum bonus resourceeeeeeees! Well, without literacy that is.
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July 18th, 2007, 02:46 PM
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General
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Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
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Re: OT: Cyber Nation
So I lost a couple of trade partners... I have Coal and Gems as my resources. Anyone need/want to trade?
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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July 21st, 2007, 06:05 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: OT: Cyber Nation
Trade breakers suck big toes! I noticed though that by the time I broke into the upper 8% of nations my troubles with trade breakers vaporized. Now I only have to deal with the occasional trade partner who gets deleted for whatever reason. I suppose the worth of that info is that you should try to contact the larger nations. They generally tend to be more stable and you can often hit them up for favors or advice. Take me for example, I may not be a super power but I still net over 1M per day so when one of my trade partners asked to borrow 300k I dropped 500k and said to keep the change and forget the bill. If you think about it, it makes since. What's a one time 500k gift when losing the trade could short me up to 900k per day.
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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July 21st, 2007, 06:30 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: OT: Cyber Nation
I hate loosing trade partners. I lost two in one day. I guess they were deleted as PES pointed out. I went from clearing over 1m a day to less than 600k.
Say how long can a play go inactive before they are deleted?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 21st, 2007, 07:16 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: OT: Cyber Nation
Never mind, I found it.
37.) If I become inactive, what happens?
After a period of 20 days of inactivity (activity is defined as collecting taxes, NOT simply logging into your nation) your nation will be pruned from the system. It is a wise decision to give your nation to a friend during your absence to avoid deletion.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 21st, 2007, 07:48 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
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Re: OT: Cyber Nation
I must be doing things wrong. I started when everyone else did, basically, and I can only dream of 600K a day. I only make about 150K a day now and I am lucky at the moment as my people like the government, for now. Yeah I know I could change the government to please them but in my mind the people serve me not the other way around.
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July 21st, 2007, 09:23 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: OT: Cyber Nation
What I did was simple.
I invested in a Harbor, Banks, Schools, University, and Stadiums. I now have a factory and plan to get another school in a couple of days. I also have over a 100 tech. That is with 16k population and nearly 1700 infrastructure and a tax rate of 28%
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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