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				May 28th, 2010, 05:39 PM
			
			
			
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				 Re: Conceptual Balance Mod 1.6 
 As jomon you should be building tons of onmyoji and master shugenja anyway.  The only time it's really a problem is early in the game, when you are struggling to get remote site searching going because you have to rely on randoms.  If you link the randoms, you will lose access to the very useful f/w combo for acid spells, rune smashers, manifest vitriols....  Not many people have access to f/w, which makes it a very nice bonus. 
				__________________"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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				August 25th, 2010, 06:50 AM
			
			
			
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				 Re: Conceptual Balance Mod 1.6 
 Would giving golem crafters construct lord be a good idea? |  
	
		
	
	
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				August 25th, 2010, 08:34 AM
			
			
			
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				 Re: Conceptual Balance Mod 1.6 
 
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					Originally Posted by ologm  Would giving golem crafters construct lord be a good idea? |  It wouldn't be horrible, and Agartha needs the help. On the other hand, it infringes on Ulm's specialization something fierce what with Golem Crafters having the same paths + water.. |  
	
		
	
	
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				August 25th, 2010, 08:46 AM
			
			
			
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				 Re: Conceptual Balance Mod 1.6 
 You could give the a small forge bonus perhaps? Like 5 or 10. Is that possible or does it have to be 15 or more? 
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				August 25th, 2010, 11:01 AM
			
			
			
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				 Re: Conceptual Balance Mod 1.6 
 
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					Originally Posted by Redeyes  
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					Originally Posted by ologm  Would giving golem crafters construct lord be a good idea? |  It wouldn't be horrible, and Agartha needs the help. On the other hand, it infringes on Ulm's specialization something fierce what with Golem Crafters having the same paths + water.. |  No, I mean costruct lord like their national hero has: ( http://dom3.servegame.com/wiki/Mason_of_the_Underworld  ). That way they would get better at massing all golems. |  
	
		
	
	
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				August 25th, 2010, 11:25 AM
			
			
			
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				 Re: Conceptual Balance Mod 1.6 
 Ah, nice idea. I had never heard of that ability before. The question is whether that is moddable or not, my guess is that it can't be modded, at least not cleanly. 
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				August 25th, 2010, 12:07 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Conceptual Balance Mod 1.6 
 
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					Originally Posted by ologm  
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					Originally Posted by Redeyes  
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					Originally Posted by ologm  Would giving golem crafters construct lord be a good idea? |  It wouldn't be horrible, and Agartha needs the help. On the other hand, it infringes on Ulm's specialization something fierce what with Golem Crafters having the same paths + water.. |  No, I mean costruct lord like their national hero has: ( http://dom3.servegame.com/wiki/Mason_of_the_Underworld  ). That way they would get better at massing all golems. |  Actually, it doesn't apply to golems, poison golems, or crushers (at least.)  It does apply to mechanical men and clockwork horrors, though.  I haven't tested with the Agarthan national summons, but I would hope it does... |  
	
		
	
	
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				August 27th, 2010, 03:49 AM
			
			
			
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				 Re: Conceptual Balance Mod 1.6 
 Well, since it is on one of their national heroes I think you could assume it does. But is it moddable? 
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				August 27th, 2010, 04:01 AM
			
			
			
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				 Re: Conceptual Balance Mod 1.6 
 A few other suggestions.
 A minor boost to corpse man construction, better attack perhaps, and a little innate protection. As it is now they're not worth it even with lightning rods, which is a shame I think. It's a cool concept.
 
 Lower the Caelian base enc to 3.
 
 Give the Agarthan ancient ones long spears instead of normal ones.
 
 Increase the MA ulm smiths random pick to 15 or 20% (if thats possible, no idea)
 
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				August 27th, 2010, 04:36 AM
			
			
			
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 Major General |  | 
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				 Re: Conceptual Balance Mod 1.6 
 
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					Originally Posted by Fantomen  Well, since it is on one of their national heroes I think you could assume it does. But is it moddable? |  As far as I can tell there's no #constructlord ability so you'd have to #copystats the hero. The problem there is you'll end up with all his specials (stealth, siege bonus, forge bonus, etc.) and you can't selectively remove them.
 
In any case, I ran a test and the ability doesn't seem to apply to Attentive Statues and Enliven Sentinel so I doubt it will work on any of Agartha's national summons. But that doesn't matter since those are national spells and you could just improve the number of summons per casting on the assumption that if Golem Crafters received a summoning bonus the player would be likely to use them for the task. |  
	
		
	
	
	
	
	
	
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