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July 25th, 2007, 04:26 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: OT: Cyber Nation
AT didn't I already send you a guide with all that info? I'm sure I did but if not email me and let me know. Also I haven't received those screen shots.
If you aren't aiming to join in the political intrigue I really don't see what the game has to offer to you. Honestly there is no strategy element at all. There must be a reason for sticking around as opposed to letting your nation expire. So what is that reason; why do you bother to keep playing?
For additional game help and information such as getting over the infra jumps try reading over this thread. It covers trade sets too.
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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July 25th, 2007, 07:09 PM
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Captain
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Join Date: Apr 2003
Location: Burnaby
Posts: 995
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: OT: Cyber Nation
Quote:
Atrocities said:
Let me know when you need the aid then. Hopefully you get it sorted out soon.
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Thanks AZ. I got a PM off an admin today that said they were going after Agent_Zero, and I, as AgentZero got caught in the crossfire. I've recreated my nation, and the admin said they'd provide whatever assistance I needed to get back up & running, so I told them to just give me a buttload of infrastructure and money. Not sure how much I'll get out of them, so I'll wait & see before requesting any help from the Protectorate.
By the by, I've decided to be fairly ruthless about getting my bonuses, so I'm after those resources that will get me what I want. I have a pending agreement for Aluminum & Marble, but if anyone in the Protectorate has: Coal, Gold, Gems, Iron, Oil, Rubber, or Silver and wants to lay their mits on some Lead & Lumber, send me a proposal & we'll get ourselves sorted.
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Suction feet are not to be trifled with!
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July 26th, 2007, 03:11 AM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: OT: Cyber Nation
Quite happy with my 7 bonus resources.
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July 26th, 2007, 05:05 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
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Re: OT: Cyber Nation
Quote:
if anyone wants to lay their mits on some Lead & Lumber, send me a proposal & we'll get ourselves sorted.
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Your resources are lead and lumber. What is your main export, pencils?
At least Iron and lead is useful to churn out bullets.
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July 26th, 2007, 06:45 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
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Re: OT: Cyber Nation
The lack of pencils would have lead to a noticeable slowdown of our technological progress.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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July 26th, 2007, 10:41 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
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Re: OT: Cyber Nation
Quote:
President_Elect_Shang said: If you aren't aiming to join in the political intrigue I really don't see what the game has to offer to you. Honestly there is no strategy element at all. There must be a reason for sticking around as opposed to letting your nation expire. So what is that reason; why do you bother to keep playing?
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I like building something up from nothing. (My favorite start for SEIV is single planet, low tech.) I'm curious to see how big Fiducia can get before someone notices it. I also feel a sense of loyalty to my alliance and my trade partners.
I played Nation States as well; I dropped that when the events got too repetitive. I agree that CN is more detailed than NS. I didn't join the UN in NS for much the same reasons that I don't read the CN forums.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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July 26th, 2007, 01:38 PM
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Private
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Join Date: Dec 2001
Location: Tucson, Arizona, USA
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: OT: Cyber Nation
Would someone be interested in being a middleman for a Technology purchase through me?
I have someone who wants to purchase 40 Technology.
We can discuss the fee.
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Desert Rat
--- If you want peace, be prepared for war ---
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July 26th, 2007, 08:46 PM
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Captain
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Join Date: Apr 2003
Location: Burnaby
Posts: 995
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: OT: Cyber Nation
Well, I got a generous donation of money and infrastructure from the admin, I guess. I've bought a harbour and a couple banks, and a big swath of land, since my population density was ~5k per square mile, which seemed like a lot. I've bought as many soldiers as my population will support. Now I'm wondering what I should sink my money into. I've got around 2mil, should I just dump it into infrastructure, or what?
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Suction feet are not to be trifled with!
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July 26th, 2007, 10:02 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: OT: Cyber Nation
YES go for infrastructure and wonders like banks, schools, universities and stadiums. Congrats on getting back up and running. What are your resources? Oh ya, pick up at least 25 top of the line fighters and buy some Tech.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 27th, 2007, 07:18 PM
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Captain
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Join Date: Apr 2003
Location: Burnaby
Posts: 995
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: OT: Cyber Nation
I've got me Lead & Lumber, freely available to any WP members that need them.
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Suction feet are not to be trifled with!
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