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  #71  
Old December 17th, 2007, 02:41 PM
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Default Re: Build Your SC Arena Competition!

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Twan said:
Quote:
NTJedi said:
If we were allowed 3 magic levels then why does the SC named 'spamming fetish' start with an extra 6 air as the default unit only starts with 2 earth?
Fetish is a machaka pretender, and pretenders got the normal 3 empowerements and in addition + 3 magic levels.
I thought this was a bad rule. I don't see why pretenders should get extra magic paths.

Jazzepi
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  #72  
Old December 17th, 2007, 02:45 PM
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Default Re: Build Your SC Arena Competition!

@Jazzepi : Because they usually have design points ?

(it's more normal than the famous tartarians with chosen randoms - = an hundred of gift of reasoned summons to get the exact monster)

edit : "logic" as nothing to do with it
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  #73  
Old December 17th, 2007, 02:48 PM
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Default Re: Build Your SC Arena Competition!

Quote:
Jazzepi said:
Quote:
Twan said:
Fetish is a machaka pretender, and pretenders got the normal 3 empowerements and in addition + 3 magic levels.
I thought this was a bad rule. I don't see why pretenders should get extra magic paths.

Jazzepi
I completely agree! Pretenders should not recieve +6 while other units only are allowed +3.
SC vs SC should be fighting with equal bonuses.

This arena match was bugged and invalid anyways since my SC battle result was different than the actual battle.
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  #74  
Old December 17th, 2007, 03:09 PM
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Default Re: Build Your SC Arena Competition!

Well, with the right tartarian and 3 epowerments, you can get a path of 10 like the astral enslaver. For the next one maybe limit the paths to 5 total or something like this. If the units are not created with mod but are added to a map, it should be easier to do it anyway.
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  #75  
Old December 17th, 2007, 03:24 PM
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Default Re: Build Your SC Arena Competition!

I apologize if one of the arena results was bugged (I can't verify right now, but it sounds like that's the case.) I've got the latest patch installed just fine, but I didn't catch the invalid result last night. Phooey!

If there is general consensus and interest, I could re-run the simulation.

Pretenders were allowed extra magic levels to keep them competitive with Tartarians, which can reach 6-pick pretender magic levels quite easily. I think that, if I were running it again in the future, the 5-pick total rule would be a good one.

Jazzepi- When I was adding players to the mod I made an entry for you with Ettin Mandragora as the combatant but, unfortunately, when I looked for your build in the thread and in my pm box last night I wasn't able to find it. The only pm I received was the one asking if you could use the Ettin Mandragora chassis.

Edit- When viewing the results, make sure you have the SuperCombatant Arena mod downloaded and enabled. It's in the post 1 space down from the results post. I notice that it has about 10 fewer dls than the turn file, but both are required to view the results correctly!
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  #76  
Old December 17th, 2007, 03:42 PM
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Default Re: Build Your SC Arena Competition!

Bahh, I must have done something wrong. I tried to send it while I was doing a million other things and must not have hit send.

I think a total magic paths would be a great idea.

One thing to note, sometimes the replays don't match what actually happened, which is highly frustrating.

Jazzepi
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  #77  
Old December 17th, 2007, 03:44 PM
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Default Re: Build Your SC Arena Competition!

It'd probably be best to start a new arena match with the 5_pick total rule. All nations should have research completed for all levels.

I have a new and different SC design almost ready.
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  #78  
Old December 17th, 2007, 04:01 PM
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Default Re: Build Your SC Arena Competition!

The reason pretenders get extra paths is because their default paths suck.
For example compare the Master Lich pretender (3 death) to the summoned Demilich (4 death). The Demilich even has better stats.
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  #79  
Old December 17th, 2007, 04:48 PM
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Default Re: Build Your SC Arena Competition!

Could you guys double check that you have the SC Stadium mod enabled when you're viewing the turn? Not having it on would screw the results up.
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  #80  
Old December 17th, 2007, 04:59 PM
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Default Re: Build Your SC Arena Competition!

Quote:
Potatoman said:
Could you guys double check that you have the SC Stadium mod enabled when you're viewing the turn? Not having it on would screw the results up.
Yes it's on... mixed battle results rarely happen, yet even in MP games and SP games it still happens. During the MP games having mixed battle results usually isn't a big issue however for a special game which consists of only an arena match the mixed battle results is a big issue.
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