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				 Re: patch 2.08 is out 
 New Features / Game Balance Changes v2.08:
 This patch is the second patch for Dominions II. Version 2.08 can read save files from older Versions but not the other way around. This means that everyone in a multiplayer game must upgrade at the same time.
 
 * New theme for Arcoscephale, The Golden Era.
 * Selectable number of starting provinces.
 * Armor modding.
 * Basic weapon modding.
 * Basic spell modding.
 * Epic Messages for some global enchantments.
 * Dominions can now connect to name ip addresses like mydomserver.cnn.com.
 * Improved spell AI.
 * Commander renaming.
 * Speedup of particle effects.
 * Trippled maximum nbr of particles on screen.
 * Symbols for Ocean Sailing, Inquisition Bonus, Supply Bonus and more.
 * New switches: --closed, --easyai, --normai, --hardai, --impai
 * New switches: --preexec, --startprov.
 * Sphinx cannot teleport.
 * Most travel spells (all but teleport) cannot be used by immobiles.
 * New battle afflictions.
 * AI can use new dominion themes as well.
 * New resolutions, 1600x1200, 2400x1800.
 * New monster mod commands, #gemprod, #startdom, #pathcost, #noheal, #demon.
 * Leadership is now moddable.
 * Resistance modding (#fireres etc.) fully implemented.
 * Atlantian scout protection 4 -> 2.
 * Jotun Hirdman ring mail -> chain mail.
 * Ermorian Cultists are holy.
 * Serpent Acolyte gained 50% poison resistance.
 * Units with 'Hold & attack' fire during hold if possible.
 * Can cancel on 'enter name of god' screen.
 * Cold blooded is printed among enc modifiers.
 * Sphinx cost 100 -> 60.
 * Nether darts dmg 20 -> 15.
 * Jade Emperor gets air magic.
 * Jaguar Warriors not capital only
 * New weapon, Light Lance.
 * Charriots have lower defence
 * The 'View Active Mods' button now displays the active mods.
 
 Bug Fixes:
 
 * Microsoft C-compiler upgraded 5 service packs. That should fix a whole lot of bugs according to Microsoft's change log. Also an impressive almost 1% speedup. This fix is Windows only.
 * Unix systems slept for too short a time. This resulted in a non working --fps switch and a higher cpu usage than necessary.
 * Caelum likes cold +3 again (bug introduced in 2.06).
 * It was possible to summon many of one unique Heliophagus, fixed.
 * Fixed battle weirdness when troops would refuse to attack.
 * Many non area spells were twice as effective and/or hard to resist as they should be.
 * No longer possible to give assassinate order to non assassins.
 * AI no longer chooses a special dominion after they have been disabled in a mod.
 * Shortcut 'P' didn't work for sneaking preachers.
 * No more 'lost one eye' for eyeless beings.
 * Local province defence is now affected by Gift of Health too.
 * Flaming Arrows works with composite bows too.
 * Description for Sanguin Heritage.
 * One Ulm Commander had wrong weapon.
 * Astral Serpent & Stone Bird no longer yield attack reduction.
 * Fires of the Faith could raise dominions too high.
 * No more underwater void summons overwater.
 * Witch doc, research 5 -> 3 and cost 90 -> 80.
 * Demons no longer affected by Burden of Time.
 * Carrion dragon has wrong bless effects, fixed.
 * Modding commands #startscout and #clear didn't work.
 * Mod Version numbers are printed correctly.
 * Some typos fixed.
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