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  #71  
Old June 10th, 2003, 05:06 PM
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Default Re: A Moo3 Reject

Quote:
Originally posted by Chief Engineer Erax:
Hey, let's look at the bright side - maybe the MoO license will become so cheap that a small, high-quality developer can buy it and make a halfway decent MoO 4.
With the reception that MOO3 has generated, we could each kick $5.00 into the kitty and buy the license outright!!!

It would make a nice birthday present for Aaron, wouldn't it? He could mount it on his wall like a hunting trophy...

--Raynfala
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  #72  
Old June 10th, 2003, 05:11 PM
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Default Re: A Moo3 Reject

Quote:
Originally posted by Chief Engineer Erax:
Have you noticed how no one ever asks about the 'cheat codes' in SEIV ? Have you noticed how the opposite of that (how to make the AI smarter; how to make the game harder) generates so much traffic here ?
sarcasm mode: on

could somebody tell me were i can get an app to give all my ships and fleet max exper.

thanx

sarcasm mode: off



--Raynfala
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  #73  
Old June 10th, 2003, 05:22 PM
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Default Re: A Moo3 Reject

Quote:
Originally posted by Atrocities:

How is it possable that one guy, Aaron, working on his own can invent such a game as SEIV whereas a team of "motivated" people working at QS could only come up with a lame assed game like MOO3?
That's why you never see a statue of a committee.

Slick.
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  #74  
Old June 10th, 2003, 06:19 PM

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Default Re: A Moo3 Reject

Quote:
Originally posted by raynfala:
quote:
Originally posted by Chief Engineer Erax:
Hey, let's look at the bright side - maybe the MoO license will become so cheap that a small, high-quality developer can buy it and make a halfway decent MoO 4.
With the reception that MOO3 has generated, we could each kick $5.00 into the kitty and buy the license outright!!!

It would make a nice birthday present for Aaron, wouldn't it? He could mount it on his wall like a hunting trophy...

--Raynfala

I think 5 dollars is over pricing that series, don't you think? Maybe 30 cents from the couch and a few paper clips....
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  #75  
Old June 10th, 2003, 06:34 PM
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Default Re: A Moo3 Reject

Dredging up another interesting post from this thread's history :

Quote:
Originally posted by Ack:
Side question. Have computer games(PC) been getting steadily worse in quality, originality, and playability or am I getting old? There have always been bad games released, but it seems recently (Last 5 years or so) they have gotten much worse.
Check Greg Costikyan's
Game Design page. It's a bit too fast-paced for me but he comes up with a new theory every week as to why the computer game industry is going downhill.
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  #76  
Old June 10th, 2003, 07:43 PM
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Default Re: A Moo3 Reject

The problem is that QS did not listen to its testers and did not listen to fans. They just decided to make a camel.
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  #77  
Old June 10th, 2003, 08:01 PM

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Default Re: A Moo3 Reject

A camel is too high of quality for QS, MoO3 runs like a Pinto and handles like an Essex. I just played it at a friends house. Oy.... Poe was more optimistic than this game...
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  #78  
Old June 10th, 2003, 08:15 PM
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Default Re: A Moo3 Reject

Yup!

[ June 10, 2003, 19:16: Message edited by: Atrocities ]
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  #79  
Old June 10th, 2003, 08:42 PM
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Default Re: A Moo3 Reject

Hey, for MOO and MOO2, the MOO liscense is worth more than 30 cents... those were classic games.
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  #80  
Old June 10th, 2003, 09:11 PM
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Default Re: A Moo3 Reject

I read Moo3 forums carefully and people seem to be very exited about THE PATCH. Is it any good now ?

p.s. Obviously, I don't have Moo3, otherwise I would post my verdict.
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