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September 10th, 2007, 01:07 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: OT: Cyber Nation
And that is the nice thing about OCS, we too are neutral and will just be getting on with business as usual.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 10th, 2007, 01:30 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
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Re: OT: Cyber Nation
Quote:
Atrocities said:
And that is the nice thing about OCS, we too are neutral and will just be getting on with business as usual.
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If your doing the exact same thing why not just join the WP and we can all be neutral together?
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
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Get the newest Version of Invasion! here: http://www.secenter.org/
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September 10th, 2007, 01:56 PM
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General
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Join Date: Mar 2002
Location: Indiana
Posts: 3,229
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Re: OT: Cyber Nation
Hmmm, I can't keep trade partners for the life of me.
I have 3 openings available if anyone wants Coal/Gems.
__________________
Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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September 10th, 2007, 01:58 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: OT: Cyber Nation
Because we formed OCS. We are a bit more involved with the game and wanted an alliance of our own that reflects that interest.
We have our own forums, our own flag, help files, allies, and skill sets. We offer players more than just basic level log in and check your nation once a day dogma.
You have the WP but what else do you have? None of your members really take advantage of their resources, hardly any have grown. Look at my nation compared to most members of the WP, we all started around the same time yet I am considerably larger than they. I want to offer people the chance to grow and grow well. Or if they want to just play one as usual then they have the freedom to do so knowing that they have more than one nation watching their backs.
I owe you much CW, you got me into the game and you have built a stable alliance. Now I want to do what you did and build up a new alliance.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 10th, 2007, 04:32 PM
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General
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Join Date: Sep 2003
Posts: 3,205
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Re: OT: Cyber Nation
It's extremely difficult to get a good trading system going if you don't belong to a large alliance...finding and keeping trading partners is hell. I've been relatively lucky, 6 bonus resources, and growing fairly fast now
Do keep me apprised of WWIV, I don't care to look at the CN forums, but would appreciate the abridged version if it isn't too much trouble
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Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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September 10th, 2007, 05:28 PM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
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Re: OT: Cyber Nation
I've been lucky, a fairly steady 7 bonus resources.
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September 11th, 2007, 01:48 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
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Re: OT: Cyber Nation
Quote:
Ragnarok said:
Hmmm, I can't keep trade partners for the life of me.
I have 3 openings available if anyone wants Coal/Gems.
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I already have coal but I could use gems if you want lead and iron. I'm Demon Island.
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September 11th, 2007, 07:44 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
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Re: OT: Cyber Nation
Quote:
Atrocities said:None of your members really take advantage of their resources, hardly any have grown.
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Sigh. Yet more lecturing on how this game "ought" to be played.
I for one am quite content with Fiducia's current rate of growth.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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September 11th, 2007, 08:05 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
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Re: OT: Cyber Nation
Yeah I could improve things by actually taking a government/religion the people want, but I'm not interested in a game telling me what choices to make. I decided what I wanted my country to be and I'm not being forced to compromise.
as for resources, I can't be bothered. Anyway I can never bring myself to abandon anyone willing to trade with me just beacuse I'm greedy.
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September 11th, 2007, 01:45 PM
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General
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Join Date: Mar 2002
Location: Indiana
Posts: 3,229
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Re: OT: Cyber Nation
Quote:
Randallw said:
Quote:
Ragnarok said:
Hmmm, I can't keep trade partners for the life of me.
I have 3 openings available if anyone wants Coal/Gems.
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I already have coal but I could use gems if you want lead and iron. I'm Demon Island.
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I already have lead, but I'll take some iron.
If you find a better trade just let me know and I'll be fine with you discontinuing the trade.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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