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  #81  
Old June 24th, 2004, 07:29 PM

Mark the Merciful
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Default Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)

If everybody Staled, then it's mostly irrelevant, isn't it? Carry on with either the current or new server.

The problem with Norfleet's server is irritating, but it seems unlikely that any other privately owned server is going to be more reliable. People lose internet connections, PCs crash, cats tread on keyBoards etc.

I don't mind a restart if the majority votes for it, but that would obviously be a big advantage to me (the chance to cancel out that turn 3 plague) so I'll have to abstain.

Like Chazar, I'm just keen to play.

Mark

[ June 24, 2004, 18:30: Message edited by: Mark the Merciful ]
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  #82  
Old June 24th, 2004, 07:31 PM

Norfleet Norfleet is offline
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Default Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)

Normally, it's more stable, but seems like we've had a rash of spike outages that have hit within the past day or so. The sysadmin blames the ISP for this. It'll probably go away soon.
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  #83  
Old June 24th, 2004, 07:32 PM
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Default Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)

Quote:
Originally posted by Chazar:
Bad luck. I got a stale turn now and I dont know now why my prophet and his army vanished. It shouldnt have hosted again after 12.00h anyway...

Yep, sounds like it re-hosted when the server came back up - I didn't get to see the results of my battle the turn before, but happily only lost troops, not commanders.

Quote:
Alternatively I can also offer to host the game myself now, as a good friend of mine allows us to use his DSL-connected routing PC (a solution I havent thought of before), so we might consider to simply restart the game with the 4 starting provinces as intended if everyone else wants that as well, saving Norfleet the trouble to take care of our game.
A possible problem with this is that your friend's DSL probably has a dynamic IP address, which will change if he reboots or the DSL connection is reset. This winds up being a real pain, since the game is then stalled until the host informs people what the IP address has changed to. (He might have a static IP, but most DSL providers either don't provide statics at all, or charge extra to set one up.)

I'll go either way - restarting with 4 provinces, or continuing the game as is. The restart would probably take a while for everyone to get their pretenders in before it could be started.
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  #84  
Old June 24th, 2004, 07:40 PM
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Default Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)

Quote:
Originally posted by Mark the Merciful:
If everybody Staled, then it's mostly irrelevant, isn't it? Carry on with either the current or new server.

The problem with Norfleet's server is irritating, but it seems unlikely that any other privately owned server is going to be more reliable. People lose internet connections, PCs crash, cats tread on keyBoards etc.
Yep. Having played a good number of games on Norfleet's server in the past, I've found it to be one of the more stable / robust - until two days ago it was at least as stable / robust as mosehansen, which is the other top notch server I know of.

Quote:
I don't mind a restart if the majority votes for it, but that would obviously be a big advantage to me (the chance to cancel out that turn 3 plague) so I'll have to abstain.

Like Chazar, I'm just keen to play.
So what say we continue this one then? I'm not keen on my starting position, but at least the game is moving along, and we all got stales.

We could always start up another game with Chazar's new hosting via DSL if people wanted - maybe with a 48 hour (or 72 quickhost) hosting cycle, so it doesn't wind up chewing up too much of people's time.
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  #85  
Old June 24th, 2004, 07:50 PM

Kel Kel is offline
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Default Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)

Quote:
We could always start up another game with Chazar's new hosting via DSL if people wanted - maybe with a 48 hour (or 72 quickhost) hosting cycle, so it doesn't wind up chewing up too much of people's time.
I would actually like to participate in a slow, relaxed game like that. 72 hr QH sounds yummy to me.

As for the current game, I have no strong preference. If *everyone* missed a turn, this early on, I don't see a problem but whatever the majority prefers...

- Kel
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  #86  
Old June 24th, 2004, 08:08 PM

JJ_Colorado JJ_Colorado is offline
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Default Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)

Hi,

I'm Abysia. I vote to continue.

Chazar - Are we also starting a second game also? I got a private message from Chazar about a game on another server. Is this correct? Do we take same countries?

Thanks,
John
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  #87  
Old June 24th, 2004, 08:12 PM

Norfleet Norfleet is offline
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Default Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)

Quote:
Originally posted by Cainehill:
Yep, sounds like it re-hosted when the server came back up - I didn't get to see the results of my battle the turn before, but happily only lost troops, not commanders.
The server didn't "come back up"...the server's uptime indicates that it has been up the entire time. Therein lies the problem. If the server had entirely gone down, the game would be entirely down, and I'd have to manually restart it when I got back on.

Unfortunately, it seems that the network collapsed for some unknown reason that neither I nor the sysadmin can fathom. I've recommended chewing out the ISP.

[ June 24, 2004, 19:19: Message edited by: Norfleet ]
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  #88  
Old June 24th, 2004, 08:31 PM
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Reverend Zombie Reverend Zombie is offline
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Default Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)

I vote to continue.
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  #89  
Old June 24th, 2004, 09:04 PM
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Chazar Chazar is offline
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Default Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)

Hi, I'm still there, but my train is leaving at 22:51h and I still dont have my bags packed...
(I'm not commuting home but going on a short holiday...)

So for short:

I dont doubt that Norfleet's Server is stabel! This was just a try of a kind offer of mine. Why:
When I told my colleague about the difficulties of finding a server while we were jogging on tuesday, he said that he could host a game with DSL (to my surprise, having no idea about this kind of stuff). The IP-Address changes, yes, but thanks to DYNDNS this does not concern us, since you always type in the domain name rather than the IP-address.

Then the our server broke down today and instead of packing my bags, I convinced my friend to set the server up right NOW, just in case, because I was afraid that everyone might abandon this game while I am away this weekend, especially after that very long and tiresome "we-do-quickhosting-we-dont-do-quickhosting" discussion which I had started...

(Did I tell you that I have problems forming short sentences?)

I sent you all the host-domain and port in private, because we forgot to disable the client-start stuff, and I wanted to make sure that there is no further trouble with someone else logging in.

I just want to keep playing this game, since I havnt played a real MP game yet, but I am crazy about this game. (Tell my fiancee about it: She almost forbid me to play on the weekends when I am with her...irritating, isnt it?)


Another TINY reason for proposing a restart might have been my dead prophet and my annhilated army as well, err..

So, I really have to go now. I also think that we continue this game. I am always willing to start another game (provided that I dont have to play on every weekends) so upload your pretender if you like. I dont mind if someone else manages the sign up and Posts domain and port if not everybody wants to play again...

Have a nice weekend and multiply your worshippers... Bye!
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  #90  
Old June 24th, 2004, 10:52 PM

Kel Kel is offline
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Default Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)

Quote:
Originally posted by Chazar:
Hi, I'm still there, but my train is leaving at 22:51h and I still dont have my bags packed...
And I suspect it is being force hosted

- Kel
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