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  #81  
Old December 13th, 2004, 01:59 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Ok ... worked now ... don't know what the problem was. Have not changed anything on my side.

Looks like sometime problems do just disappear
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  #82  
Old December 15th, 2004, 01:20 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Alright we are now set to 24h quickhost.
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  #83  
Old December 15th, 2004, 02:18 PM

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Default Re: Fools Lament III (modded) - Recruiting Now!

Can we have a sort of mailing bot that sends us a notification when the game has hosted new turn?

I've been in a game hosted by someone of Qt3 that did that, and was pretty useful to avoid staling ^^ (since there're no "welcome page" as on Mose).
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  #84  
Old December 15th, 2004, 02:36 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Well I am currently running on a windows server, and I know of no such utility for windows.

What we could do, if you are amenable, is set a fixed hosting time. It would slow the game down a little bit probably, but would have the advantage that you always know when the game is going to host so it's easier to make doing your turn part of your daily routine...
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  #85  
Old December 15th, 2004, 03:00 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Next weekend could we have a bit longer turn-around than 24 hours? I'll be out of town from Saturday morning to Sunday, and I'll probably have to rush to work immediatly when coming home on Sunday. So about 36 hours from Saturday morning to Sunday evening.
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  #86  
Old December 15th, 2004, 03:18 PM

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Default Re: Fools Lament III (modded) - Recruiting Now!

I will be out of town Friday-Tuesday. I will try not to stale by grabbing an internet connection when I can, but it probably will happen anyway.
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  #87  
Old December 15th, 2004, 04:48 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

I can put it on 72-hour quickhost for the next 3 weeks, how does that sound?

Kinda sucks if it slows the game up a lot, but hopefully everyone will still make an effort to get their turns done and we will proceed at a decent pace.
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  #88  
Old December 15th, 2004, 09:28 PM

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Default Re: Fools Lament III (modded) - Recruiting Now!

It sounds like a very very slow game
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  #89  
Old December 15th, 2004, 10:41 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

I think it will be slow during the holiday season, just like the other games I am involved in, but we have a bunch of good players, so I'm sure it will pick up in the new year.
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  #90  
Old December 16th, 2004, 02:49 PM

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Default Re: Fools Lament III (modded) - Recruiting Now!

I just realized that my treelord is gone??????

I would consider him an important part of Pangaea's strategy.
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