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				March 28th, 2008, 04:39 PM
			
			
			
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				 Re: vengeance of the dead, how it works with 1000+ 
 
	Quote: 
	
		| Foodstamp said: The mod gives you the option to create new MP games without VotD if you like. I am also willing to create a mod that eliminates everything that you guys are deeming exploits in other threads:
 
 Vengeance of the Dead
 Mists of Deception
 Sickle whose Crop is Pain
 Twiceborn
 
 I can't mod out the retreating after casting enchantments or prevent people from hexediting files.
 
 |  Problem is that twiceborn is not an exploit per se. It is a useful and cool spell, that some specific nations/units can exploit to gain an extra adventage (a limited form of inmortality) through a bug. i preffer just to sign a gentleman pact about not using twiceborn on demons.
 
VotD is WAD, so no problem with it, and i dont have a problem with the sickle. MoD is already banned in most games i think. |  
	
		
	
	
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				March 28th, 2008, 04:43 PM
			
			
			
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				 Re: vengeance of the dead, how it works with 1000+ 
 Your "arguments" are, I quote you : 
	Quote: 
	
		| It *^might^* be possible to get a solution that avoid every possible danger and exploit in a perpetually stalled province (imagine a battle like that in someones capitol...). The point is.. WHY bothering with it? Finishing the battle at a point (turn 50) is easier and cleaner. 
 |  Unless I somehow forgot how to speak english properly, what you said is : "It would probably work but involves lots of changes."
 
Am I wrong ? I will have to relearn English all over again if I am though. That would be a pain.
 
For your information the system that I speak about already exists in other games : an example would be planet ground fighting system in MOO3. This game has issues too, but whatever, they are off-topic.
				__________________Often I must speak other than I think. That is called diplomacy.
 * Stilgar
 Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
 * Darwi Odrade
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				March 28th, 2008, 04:48 PM
			
			
			
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				 Re: vengeance of the dead, how it works with 1000+ 
 
	Quote: 
	
		| kasnavada said: Unless I somehow forgot how to speak english properly, what you said is : "It would probably work but involves lots of changes."
 
 Am I wrong ? I will have to relearn English all over again if I am though. That would be a pain.
 
 |  Yep, you'll have to relearn English, or i'll do. Becouse we read the sentence completelly different. What i said is:
 
While it *might* be possible to find a way your solution works (which it still DOESNT, hence the "might", which is even marked with *^ ^* to stress it), it is not worth the effort.
 
Shortly, in my opinion, your solution does not work. It *might* (or might not) be possible to find a way that it *could* work in an hypothetical future, but it is not worth the effort (once again, in my opinion) |  
	
		
	
	
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				March 28th, 2008, 05:03 PM
			
			
			
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				 Re: vengeance of the dead, how it works with 1000+ 
 Triqui... reread with a cool head what you just wrote later on please... 
				__________________Often I must speak other than I think. That is called diplomacy.
 * Stilgar
 Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
 * Darwi Odrade
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				March 28th, 2008, 05:06 PM
			
			
			
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				 Re: vengeance of the dead, how it works with 1000+ 
 
	Quote: 
	
		| johan osterman said: Ok, I was just speculating. Truth be told. The game trys to rout both sides before it kills off.
 
 |  And there's a rather simple solution - replace these undead with another type of chaff, not mindless. Incredibly brave, like morale 30+, but not immune to rout. Make a special 'avenging soul' creature for VotD, maybe make it slightly tougher to compensate. Problem solved - on turn 50 souls flee, victim wakes up victorious. |  
	
		
	
	
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				March 28th, 2008, 05:08 PM
			
			
			
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				 Re: vengeance of the dead, how it works with 1000+ 
 
	Quote: 
	
		| Triqui... reread with a cool head what you just wrote later on please...
 
 |  Done. I stand on what i said.
 
Your solutio, as you has proposed,  does not work.
 
I believe that, with enough effort, you could find a way it could work (or not). Currently it doesnt.
 
That effort is pointless, becouse even if you find a way it works, it is still inferior to the hardcap turn limit.
 
So i dont see why we should spend a lot of hours trying to make a way your proposal *might* work in a future, just to get a 2nd rate solution that is still, in my opinion, inferior to the hard cap limit. |  
	
		
	
	
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				March 28th, 2008, 05:12 PM
			
			
			
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			|  | Major General |  | 
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				 Re: vengeance of the dead, how it works with 1000+ 
 
	Quote: 
	
		| Kuritza said: 
 
	And there's a rather simple solution - replace these undead with another type of chaff, not mindless. Incredibly brave, like morale 30+, but not immune to rout. Make a special 'avenging soul' creature for VotD, maybe make it slightly tougher to compensate. Problem solved - on turn 50 souls flee, victim wakes up victorious.Quote: 
	
		| johan osterman said: Ok, I was just speculating. Truth be told. The game trys to rout both sides before it kills off.
 
 |  
 |  This sounds like a simple fix to me   .
				__________________BLAH BLAH BLAH BLAH NEXT TURN.
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				March 28th, 2008, 05:12 PM
			
			
			
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				 Re: vengeance of the dead, how it works with 1000+ 
 
	Quote: 
	
		| Kuritza said: 
 
	And there's a rather simple solution - replace these undead with another type of chaff, not mindless. Incredibly brave, like morale 30+, but not immune to rout. Make a special 'avenging soul' creature for VotD, maybe make it slightly tougher to compensate. Problem solved - on turn 50 souls flee, victim wakes up victorious.Quote: 
	
		| johan osterman said: Ok, I was just speculating. Truth be told. The game trys to rout both sides before it kills off.
 
 |  
 |  I think the problem is not that they are mindless. The problem is that they are leaderless. Golems are mindless i think, but vanish on turn 50. |  
	
		
	
	
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				March 28th, 2008, 05:19 PM
			
			
			
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				 Re: vengeance of the dead, how it works with 1000+ 
 I think that I put triqui in a mood where he will just refute any solution that works.
 I like your solution foodstamp, it certainly the simplest found so far.
 
				__________________Often I must speak other than I think. That is called diplomacy.
 * Stilgar
 Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
 * Darwi Odrade
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				March 28th, 2008, 05:26 PM
			
			
			
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				 Re: vengeance of the dead, how it works with 1000+ 
 
	Quote: 
	
		| kasnavada said: I think that I put triqui in a mood where he will just refute any solution that works.
 
 I like your solution foodstamp, it certainly the simplest found so far.
 
 |  Nope, i would refute any solution that DOESNT work. Like yours    
Kuritza solution might work, but i think the problem is not that they are mindless, it is that they dont have a leader. So changing them to non-mindless wont work, unless you make a leader for them. |  
	
		
	
	
	
	
	
	
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