|
|
|
|
|
July 9th, 2001, 11:11 AM
|
Corporal
|
|
Join Date: Apr 2001
Location: Beer-Sheva, Israel
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
No ruins?!
Where are my ruins?!
Since the Last updates, none of my games have ruins on planets.
Whats going on???!!!
------------------
Emperor Klis't of the Taera Republic.
Proud member of the League of Empires.
E-Mail -
Ora Planet - Taera Republic - League of Empires
|
July 9th, 2001, 12:25 PM
|
|
Re: No ruins?!
Somebody said in another thread that if you generate map in the quadrant section of game setup then you get no ruins. So do not do that, let the game just generate the map when you start game after you add all the players. Maybe it was to keep players from looking at the warp point connections of maps before starting game. It makes some sense to put a penalty on generate map, and removing ruins was easy.
|
July 18th, 2001, 08:02 AM
|
Corporal
|
|
Join Date: Apr 2001
Location: Beer-Sheva, Israel
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: No ruins?!
Hey ppl, sorry for bringing up this topic from the bottom, but when i generate the map, what if i do not want the standatd mid-life? IF i choose some kind of map, other that Mid Life, will it generate it, and not something else?
------------------
Emperor Klis't of the Taera Republic.
Proud member of the League of Empires.
E-Mail -
Ora Planet - Taera Republic - League of Empires
|
July 18th, 2001, 08:12 AM
|
Second Lieutenant
|
|
Join Date: Jun 2001
Location: Australia
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: No ruins?!
Do you guys really use those ruin techs? I never found those one-shot massive shield depleters and engine killers desirable... simply because they fire only one shot!
On the topic of weapons, I found those heavy mount shield depleters a bargain! My Gunnery DNs can beat any AI DNs one-on-one every time simply thanks to the SD, even if I let the AI shoot first.
__________________
A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
|
July 18th, 2001, 06:19 PM
|
Second Lieutenant
|
|
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: No ruins?!
quote: Originally posted by CW:
Do you guys really use those ruin techs? I never found those one-shot massive shield depleters and engine killers desirable... simply because they fire only one shot!
I've modded the massive planetary shield generator so that it generates phase shields and has three extra levels. Basically, you get stronger shields at shield lvl 4, 7 and 10.
(Was going to make it each shield level, but the expense of the facility made me reconsider. Upgrading it each shield level would be painful.)
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
|
July 18th, 2001, 06:39 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: No ruins?!
quote: I've modded the massive planetary shield generator so that it generates phase shields and has three extra levels. Basically, you get stronger shields at shield lvl 4, 7 and 10.
Hey! Mee too! I left the early planetary shields as standard though.
It is too bad that my planetary armor facility dosen't work though
And neither do my planetary shield regenerators
As for the massive weapons, they are very good to use on LCs that plan to take on a Baseship.
Two MSDs could wipe out the defenses of the BS, and a third LC could tear apart the internals.
The 30 turn reload dosen't matter in this case, since your ships aren't designed to survive very long, and just need all their damage to hit in one burst before they die.
------------------
The latest info on Pirates & Nomads (forum thread).
-< Download V2.0>-
-< Download V1.6>-
-< Download compatible EMPs for P&N v1.6>-
-< SJs latest AI Patcher>-
Visit My Homepage
__________________
Things you want:
|
July 19th, 2001, 01:44 AM
|
First Lieutenant
|
|
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
|
|
Re: No ruins?!
Yes, it will generate the type you choose.
|
July 19th, 2001, 04:04 AM
|
Second Lieutenant
|
|
Join Date: Jun 2001
Location: Australia
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: No ruins?!
quote: The 30 turn reload dosen't matter in this case, since your ships aren't designed to survive very long, and just need all their damage to hit in one burst before they die.
Isn't it much cheaper to build a bigger ship that acutally SURVIVES the fight??!?
__________________
A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
|
July 19th, 2001, 04:15 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: No ruins?!
quote: Isn't it much cheaper to build a bigger ship that acutally SURVIVES the fight??!?
Not nessesarily.
If you had 3 FGs that could take down a BB, by using the massive shield depleter and ramming warheads, it would be worth it.
------------------
The latest info on Pirates & Nomads (forum thread).
-< Download V2.0>-
-< Download V1.6>-
-< Download compatible EMPs for P&N v1.6>-
-< SJs latest AI Patcher>-
Visit My Homepage
__________________
Things you want:
|
July 19th, 2001, 06:49 PM
|
Corporal
|
|
Join Date: Apr 2001
Location: Beer-Sheva, Israel
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: No ruins?!
Those weapons can be useful, when used right.
Make a fleet, put two-three ships with this one and the "strongest" ship at top of the targetting. Ths strongest ship will have nice surprise .
------------------
Emperor Klis't of the Taera Republic.
Proud member of the League of Empires.
E-Mail -
Ora Planet - Taera Republic - League of Empires
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|