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September 27th, 2008, 07:10 PM
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Second Lieutenant
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Join Date: Apr 2008
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Nature magic bonus to regeneration?
It says that nature magic boosts the natural regen of a unit. Does this work for spells or items? How much of a boost does it provide?
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September 27th, 2008, 07:18 PM
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Corporal
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Join Date: Jun 2007
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Re: Nature magic bonus to regeneration?
If your God has more than 3 Nature magic levels INITIALLY, your sacred units may be blessed for regeneration.
I think Nature wielders also have a longer lifespan and are very healthy. They also create food, a very lovely skill.
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September 27th, 2008, 07:20 PM
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Lieutenant General
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Join Date: May 2008
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Re: Nature magic bonus to regeneration?
Nature mages will receive an increase of 1HP/turn/Nature level. So if you have a mage with 1N and 10HP cast Personal Regen, they should get 2HP/turn rather than 1HP/turn.
Oddly, this actually has no effect whatsoever on "natural" regen, as can be seen with the Wyrm pretender. His base regen does not change if he has no nature, or N10. However, if you then cast a regen spell, or carry a regen item, he will gain the boost to that effect.
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September 27th, 2008, 07:32 PM
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Second Lieutenant
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Join Date: Apr 2008
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Re: Nature magic bonus to regeneration?
Ok, one more question. Does that bonus you described stack along with the stacked regen spells? So if I have personal regen and a regen ring with 1 nature level, will it increase both regens by 1 hp/turn?
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September 27th, 2008, 08:10 PM
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General
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Re: Nature magic bonus to regeneration?
The Wyrm regeneration problem, I believe, has been classified as a bug, so eventually it may be corrected.
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September 28th, 2008, 12:41 AM
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Corporal
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Re: Nature magic bonus to regeneration?
Quote:
Originally Posted by iRFNA
Ok, one more question. Does that bonus you described stack along with the stacked regen spells? So if I have personal regen and a regen ring with 1 nature level, will it increase both regens by 1 hp/turn?
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Regen counts only from basic level, another bonuses (spells, items and other) do not count. It works with all boosts, spells and artefacts. So you must calculate like that:
basic+artefact+spell+bless
Not so: ((basic+artefact+spell)*bless
Think - if bless would work as you asking, it`ll be real cheat: can`t kill with single strike = can`t kill, all HPs regenerate back and affliction cures in 2-3 turns
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September 28th, 2008, 05:24 AM
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National Security Advisor
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Quote:
Originally Posted by Crevan
Think - if bless would work as you asking, it`ll be real cheat: can`t kill with single strike = can`t kill, all HPs regenerate back and affliction cures in 2-3 turns
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The Water Queens with 100% regen aren't that good, really. Certainly not unkillable.
And regeneration doesn't heal afflictions. There's another ability for that, that e.g. Pangaean units have, but it's not connected to regeneration and there aren't any items that give it.
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September 28th, 2008, 05:49 AM
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Corporal
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Join Date: Jun 2007
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Re: Nature magic bonus to regeneration?
Actually, regeneration and recuperation should be interlinked. If someone can supernaturally close wounds, a Chest wound,limp, cannot stay indefinitely in his body. So only lost limbs or feeblemind(lobotomy by blow) should stay that way, they rip off parts that need to take more than regeneration to grow.
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September 28th, 2008, 06:47 AM
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Corporal
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Re: Nature magic bonus to regeneration?
Quote:
Originally Posted by Endoperez
And regeneration doesn't heal afflictions. There's another ability for that, that e.g. Pangaean units have, but it's not connected to regeneration and there aren't any items that give it.
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Are you sure? I use regeneration artefacts for my titans from Tartaran Gate - as you know, there`s a chance to summon very powerful hero instead of monster. But all summoned titans have very serious afflictions - limp, blind or feebleminded. Dressed in "full regeneraion set" (hydra skin + ring + Ivy crown), they regenerate all affliction for 10-12 turns
If regeneration works like recuperation in "world" play, why it can`t work so in combat?
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Also grammar nazis must say sorry to my sick duck, yeah
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September 28th, 2008, 06:55 AM
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Lieutenant General
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Re: Nature magic bonus to regeneration?
Crevan is correct I think, all units with regeneration also have a certain revuperation effect.
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