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  #1  
Old October 12th, 2004, 05:50 PM

Huzurdaddi Huzurdaddi is offline
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Default A few questions

1. How does AP work? is it:
(a) Weapon damage + Strength + 2D6 vs. ( Prot + 2D6 ) /2
(b) Weapon damage + Strength + 2D6 vs. Prot/2 + 2D6

or is it something else that's wacky?

2. If you equip someone with a sword of quickness and he then has quickness on him does he attack 4 times a round? If you equip him with another sword of quickness does he attack 8 times a round?

3. The tech chart starts exponential in cost and then ( I think ) flattens out. Is there a way to mod it such that it continues exponential? ( ie: 20, 40, 80, 160, 320, 640, 1280, 2560, 5120 ).

4. Is it possible to make some techs more costly than others ( eg: Construction ).
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Old October 12th, 2004, 07:07 PM

Yvelina Yvelina is offline
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Default Re: A few questions

1. Tuidjy tried to test this out a few weeks ago, and decided the answer is (b)

2. Quickness plus sword of quickness gives you 4 attacks. I do not know whether two would give you 8 attacks, but I would assume so.

3. It does not start exponential, it is Fibonaci's numbers times twenty. You know [1], 1, 2, 3, 5, 8, etc...

4. Hmm... would that be fair to all nations? (in your example Ulm)
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Old October 13th, 2004, 01:25 PM
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Taqwus Taqwus is offline
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Default Re: A few questions

Folks with multiple melee weapons do get all attacks from all weapons, although if they're long weapons the unit/leader is likely to get an attack penalty unless he's unusually skilled at this (ambidexterity bonus).

IIRC, heroic/spell quickness essentially provides a chance to get an extra turn of actions for that unit, be it casting or moving followed by attacking or whatever, with the associated additional fatigue. It's not limited to a single attack etc. (Heroic and/or blessing) + (item or spell; does not stack internally e.g. boots of quickness AND jade armor aren't better than either one alone) quickness do stack.

I don't know how the Stone Bird and Astral Serpent work with multiple weapons/multiple attacks. Perhaps they act once per action, perhaps once per weapon, perhaps once per attack. Dancing Trident acts as a bonus weapon (no length/ambidex penalty) which repels well (length 5 or 6?) and gets one attack per action as well, methinks.

Now, multiple-attack weapons have a bit of a limit, IIRC, in that each action with a multiple-attack weapon must direct all of those multiple attacks onto the same square. Different weapons and extra actions caused from quickness can attack elsewhere, methinks.
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Old October 13th, 2004, 02:12 PM

Tuna Tuna is offline
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Default Re: A few questions

Tagwus, it goes like all attacks in a single turn of actions must be directed against a single square, and all attacks in a single weapon must be against the same target.

For example, a guy with quickness and 2 swords of swiftness facing living statues, size 3 (thus 2 in a single square). On his first turn, he attacks a single square with 2 statues, hitting both with 2 attacks and killing them. On his second turn, that he gets from his quickness, he strikes against a statue all alone in its own square. First hit from first sword kills it, and all the 3 rest hits are wasted, the second from the first sword, because the target monster died already, and the entire second sword, because there is no other legit target in the same square.

Moral of the story: You wanna kill things quick, you use shock wave.
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Old October 13th, 2004, 02:59 PM

Huzurdaddi Huzurdaddi is offline
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Default Re: A few questions

Quote:

Moral of the story: You wanna kill things quick, you use shock wave.

HA! Touche!
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Old October 13th, 2004, 03:14 PM

johan osterman johan osterman is offline
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Default Re: A few questions

Quote:
Yvelina said:
1. Tuidjy tried to test this out a few weeks ago, and decided the answer is (b)

2. Quickness plus sword of quickness gives you 4 attacks. I do not know whether two would give you 8 attacks, but I would assume so.

3. It does not start exponential, it is Fibonaci's numbers times twenty. You know [1], 1, 2, 3, 5, 8, etc...

4. Hmm... would that be fair to all nations? (in your example Ulm)
Yvelina is right on all questions, 4 is not possible. And on 3 if you use faster or slower research it will move one or two steps up or one step down the sequence. Easy starts at 15 instead of 20 though, IIRC, hard starts at 2*20 and very hard at 3*20. For those who do not know what a fibonacci sequence is it is a series where f1 + f2 = f3, (fn)/(fn-1) approaches the golden mean (appr 1.6) as n goes towards inf. *Edit: Perhaps this wasnt't very clear, in the series the next entry is the sum of the preceeding two, starting with f0 =1. So it goes 1 1 2 3 5 8 13 21 34etc. Except in the case of dom 2 the first 1 is chopped of and the the series is multiplied by 20 to get the research cost at a lvl, so lvl1 20 lvl2 40 lvl3 60 lvl4 100 lvl5 160 etc .

Also on question 2, the attacks of misc items etc that gives extra attacks are also doubled by quickness.
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