|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
July 2nd, 2023, 11:44 PM
|
|
First Lieutenant
|
|
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
|
|
Scenario 37
The North Vietnamese had Aquaman.
__________________
"We are free and nothing else matters"
Jose de San Martin.
|
July 3rd, 2023, 08:06 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,960
Thanked 5,694 Times in 2,812 Posts
|
|
Re: Scenario 37
including the unit number would have been a BIG help. It is likely that unit has a swim speed but I need the unit number or better still--- a save game that shows it in the water
Last edited by DRG; July 3rd, 2023 at 08:13 AM..
|
July 3rd, 2023, 10:07 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,960
Thanked 5,694 Times in 2,812 Posts
|
|
Re: Scenario 37
There is something going on with that scenario that will require more investigation. I tried running it AI vs AI and it did run but normally if I press the enter key that will force the game to pause after the turn it is running but it would not obey the Enter key stop command and at one point I THINK I saw a USMC unit, not a boat out there but I could not stop the game to check so I will have to try again when I have time to watch it. This was a DOS era scenario converted to windows then 9 years ago revised so what's going on is anyone guess.
I had hoped the water was shallow which would explain why leg units were out there but that is not the case
|
The Following User Says Thank You to DRG For This Useful Post:
|
|
July 3rd, 2023, 11:40 AM
|
|
Lieutenant General
|
|
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
|
|
Re: Scenario 37
I looked over the scenario in the editor and see no North Korean units spawning in the water.
I also looked at the North Korean OOB and see no Infantry/Crew units with a "swim" movement speed.
Then I checked with the map editor and the water is "deep".
The ONLY USMC units that spawn in the water are two (2) US Navy UDT (i.e. divers) that spawn in the SE area of the map near the Recon team.
FYI
USN UDT/SEALs and USMC Recon do have a water move speed.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
|
The Following 2 Users Say Thank You to Suhiir For This Useful Post:
|
|
July 3rd, 2023, 03:58 PM
|
|
First Lieutenant
|
|
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
|
|
Re: Scenario 37
Indeed in the first turns a unit of seals appears in the water.
But towards the end of the game I saw a North Korean sniper heading into the middle of the sea. And then another appeared, which is the one in the photo.
The comment was anecdotal and funny. I didn't think it was a serious bug so I didn't save the game. But I can do the scenario again and if the same problem appears I take the precaution of saving it. And I will take the same precaution with any scenario where something strange appears. Thank you!!
PS: I'll try the scenario again because I had 90 kills. Let's see if I can minimize them to 17 like in the true story.
__________________
"We are free and nothing else matters"
Jose de San Martin.
|
The Following User Says Thank You to Roman For This Useful Post:
|
|
July 3rd, 2023, 05:26 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,960
Thanked 5,694 Times in 2,812 Posts
|
|
Re: Scenario 37
The game should not be doing that and I saw something similar but did not get the chance to investigate. It may be the entire scenario needs to be rebuilt as it was originally designed a few years before we made some major changes to the code
|
July 3rd, 2023, 05:53 PM
|
|
Lieutenant General
|
|
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
|
|
Re: Scenario 37
Quote:
Originally Posted by DRG
It may be the entire scenario needs to be rebuilt as it was originally designed a few years before we made some major changes to the code
|
Want me to take a look?
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
|
July 3rd, 2023, 07:28 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,960
Thanked 5,694 Times in 2,812 Posts
|
|
Re: Scenario 37
Quote:
Originally Posted by Suhiir
Quote:
Originally Posted by DRG
It may be the entire scenario needs to be rebuilt as it was originally designed a few years before we made some major changes to the code
|
Want me to take a look?
|
If you have the time and inclination then by all means....have a look. I forget why it was "rebuilt" 9 years ago but there must have been another issue like this that was serious enough for it to be marked "Revised".
Its an early one by Ulf......maybe he has some ideas about this little mystery
Last edited by DRG; July 3rd, 2023 at 07:36 PM..
|
July 3rd, 2023, 11:14 PM
|
|
Lieutenant General
|
|
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
|
|
Re: Scenario 37
Quote:
Originally Posted by DRG
Its an early one by Ulf......maybe he has some ideas about this little mystery
|
I'll send him a note.
My #1 concern is it may ... may ... have something to do with the map itself as I assume (note assume) that was translated (somehow) as well not created new using the WinSPMBT map creator/editor. If this is the case ... ???????
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
|
July 4th, 2023, 01:06 AM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,896 Times in 1,234 Posts
|
|
Re: Scenario 37
Quote:
Originally Posted by DRG
There is something going on with that scenario that will require more investigation. I tried running it AI vs AI and it did run but normally if I press the enter key that will force the game to pause after the turn it is running but it would not obey the Enter key stop command and at one point I THINK I saw a USMC unit, not a boat out there but I could not stop the game to check so I will have to try again when I have time to watch it. This was a DOS era scenario converted to windows then 9 years ago revised so what's going on is anyone guess.
I had hoped the water was shallow which would explain why leg units were out there but that is not the case
|
It's the space bar that is the "break in" key for AI v AI games, IIRC since the new fix that allows the U for smoke off and so on in the latest release.
The paragraph that starts:
Quote:
Here are new special hotkeys that allow adjustments while the AI turn is active
|
In the release history section for V17 (and likely for the latest WW2 as well) doesen't mention the hotkey for AI v AI play, but AFAIR it was the space key to break into those games now.
Edit - I just tried a random AI v AI battle and the space bar allowed breaking into the game.
Last edited by Mobhack; July 4th, 2023 at 01:14 AM..
|
The Following User Says Thank You to Mobhack For This Useful Post:
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|