.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > ProSimCo > BCT, ATF, AATF and Battle Group Commander Series
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old May 20th, 2009, 05:28 PM

Apocal Apocal is offline
Private
 
Join Date: Apr 2008
Posts: 9
Thanks: 5
Thanked 1 Time in 1 Post
Apocal is on a distinguished road
Default Getting good effects with artillery?

I need some helpful hints on how to get good effects from artillery. As it stands right now, my guns maybe score one AFV kill for every Battalion 2 DPICM fire mission I get out. I find it somewhat difficult to hit fast moving targets, but I'm not sure if that's realistic and intentional. And most of all I can't seem to get the Cooperhead to work; it fires but never seems to guide onto a target. I have a BFIST in the area lasing (I assume it's done automatically) but it never seems to work out...?

Any advice appreciated.
Reply With Quote
  #2  
Old May 26th, 2009, 04:23 AM
Gary Bezant's Avatar

Gary Bezant Gary Bezant is offline
First Lieutenant
 
Join Date: Jan 2003
Location: Hampshire, England
Posts: 626
Thanks: 0
Thanked 4 Times in 4 Posts
Gary Bezant is on a distinguished road
Default Re: Getting good effects with artillery?

Increased kills will usually depend on the type of sheaf selected for the fire mission. The best way to increase the probability of multipl kills is to select "converge" however with arty there is no certainty that you will get kills because it is an area weapon.

Arty is not capable of engaging FAST moving targets because of the time lag between calling the mission and the mission being fired. Against moving targets the process would be to call the mission and adjust fires onto the moving target but with a FAST mover it is likely it will be out of the impact area before the mission hits.

Its been a long while since I used Copperhead so Pat might be able to answer this one better but from memory I think you do have to turn on the laser.
__________________
Designer
The Falklands War: 1982

Last edited by Gary Bezant; May 29th, 2009 at 09:04 AM..
Reply With Quote
The Following User Says Thank You to Gary Bezant For This Useful Post:
  #3  
Old May 27th, 2009, 10:32 AM

Apocal Apocal is offline
Private
 
Join Date: Apr 2008
Posts: 9
Thanks: 5
Thanked 1 Time in 1 Post
Apocal is on a distinguished road
Default Re: Getting good effects with artillery?

Quote:
Originally Posted by Gary Bezant View Post
Increased kills will usually depend on the type of sheaf selected for the fire mission. The best way to increase the probability of multipl kills is to select "converge" however wit arty there is no certainty that you will get kills because it is an area weapon.
Roger. Does that apply to

Quote:
Arty is not capable of engaging FAST moving targets because of the time lag between calling the mission and the mission being fired. Against moving targets the process would be to call the mission and adjust fires onto the moving target but with a FAST mover it is likely it will be out of the impact area before the mission hits.
Yeah, they aren't moving particularly fast, March Speed in-game, but for some reason I can range up and down their formation with artillery and get mostly nothing out of it.

Quote:
Its been a long while since I used Copperhead so Pat might be able to answer this one better but from memory I think you do have to turn on the laser.
Roger that, thank you. I know there is some other criteria in there for Cooperhead use, I'm going back and trying to make sure I'm meeting them before I fire another PGM mission.
Reply With Quote
  #4  
Old May 27th, 2009, 11:50 AM

Apocal Apocal is offline
Private
 
Join Date: Apr 2008
Posts: 9
Thanks: 5
Thanked 1 Time in 1 Post
Apocal is on a distinguished road
Default Re: Getting good effects with artillery?

Quote:
Originally Posted by Apocal View Post
Quote:
Originally Posted by Gary Bezant View Post
Increased kills will usually depend on the type of sheaf selected for the fire mission. The best way to increase the probability of multipl kills is to select "converge" however wit arty there is no certainty that you will get kills because it is an area weapon.
Roger. Does that apply to
That should read, "Does that apply to larger units of fire? I tried using 16 Paladins against a tank company moving in column and failed to kill a single vehicle."
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:04 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.