.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 4th, 2004, 12:23 PM
UseOfWeps's Avatar

UseOfWeps UseOfWeps is offline
Private
 
Join Date: Sep 2003
Location: Scotland
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
UseOfWeps is on a distinguished road
Default Warp Point Opening - how to measure distance?

The 5 different levels of warp point openers have increasing range, 100ly up to 500ly iirc. How can you tell how far apart systems are? I can't see any obvious method, thanks.
Reply With Quote
  #2  
Old May 4th, 2004, 12:52 PM
Slynky's Avatar

Slynky Slynky is offline
General
 
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
Slynky is on a distinguished road
Default Re: Warp Point Opening - how to measure distance?

There is a "switch" (on that screen) you can turn on that shows distances to systems from the system you are pointing at.
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
Reply With Quote
  #3  
Old May 4th, 2004, 12:55 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Warp Point Opening - how to measure distance?

Its 10 per square, and don't forget your pythagorean theorem.
Reply With Quote
  #4  
Old May 4th, 2004, 02:02 PM
UseOfWeps's Avatar

UseOfWeps UseOfWeps is offline
Private
 
Join Date: Sep 2003
Location: Scotland
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
UseOfWeps is on a distinguished road
Default Re: Warp Point Opening - how to measure distance?

What screen are you talking about Slynky? I haven't yet built any ships with opening components, as I don't want to build a ship with a lvl X opener and find out that the place I want to open to is X+1 ly away.
Reply With Quote
  #5  
Old May 4th, 2004, 03:19 PM

spoon spoon is offline
First Lieutenant
 
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
spoon is on a distinguished road
Default Re: Warp Point Opening - how to measure distance?

Yeah, you need an opener to access that screen...

Like SJ said, the only other way is to manually calculate it...
__________________
Try out the Fantasy Empires Mod, a full conversion, fantasy based mod for SEIV Gold.
Click here to download.
Click here for the Fantasy Empires Mod discussion thread.
Reply With Quote
  #6  
Old May 4th, 2004, 05:40 PM
Slynky's Avatar

Slynky Slynky is offline
General
 
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
Slynky is on a distinguished road
Default Re: Warp Point Opening - how to measure distance?

Quote:
Originally posted by UseOfWeps:
What screen are you talking about Slynky? I haven't yet built any ships with opening components, as I don't want to build a ship with a lvl X opener and find out that the place I want to open to is X+1 ly away.
First of all, no one would build anything but the hightest lvl component anyway . And remember to put a repair bay on it.

But, more likely what you are concerned about is building, say lvl 1 (100 sectors) when you don't know if it will reach and if it doesn't, then wait till you have researched lvl 2 before you build. Upgrading them is expensive. So, until then, you are left with SJ's formula (a squared plus b squared = c squared). (sorry)
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
Reply With Quote
  #7  
Old May 4th, 2004, 05:50 PM

spoon spoon is offline
First Lieutenant
 
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
spoon is on a distinguished road
Default Re: Warp Point Opening - how to measure distance?

Quote:
Originally posted by Slynky:
And remember to put a repair bay on it.
This brings up a totally off-topic modding question -- if you put the "Emergency Energy" ability on a component (the ability that Emergency Propulsion uses), will this require that that component be repaired over a spaceyard?
__________________
Try out the Fantasy Empires Mod, a full conversion, fantasy based mod for SEIV Gold.
Click here to download.
Click here for the Fantasy Empires Mod discussion thread.
Reply With Quote
  #8  
Old May 4th, 2004, 06:19 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Warp Point Opening - how to measure distance?

Yep!
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #9  
Old May 4th, 2004, 08:29 PM

AMF AMF is offline
Lieutenant Colonel
 
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
AMF is on a distinguished road
Default Re: Warp Point Opening - how to measure distance?

Hmmm...I've never tried this, but what if you put an emergency pod on a craft with a repair bay? Couldn't it get repaired each turn after you use it so you could keep using it? Maybe I'll try this tonight...

Quote:
Originally posted by spoon:
quote:
Originally posted by Slynky:
And remember to put a repair bay on it.
This brings up a totally off-topic modding question -- if you put the "Emergency Energy" ability on a component (the ability that Emergency Propulsion uses), will this require that that component be repaired over a spaceyard?
Reply With Quote
  #10  
Old May 4th, 2004, 08:34 PM

rdouglass rdouglass is offline
Major
 
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
rdouglass is on a distinguished road
Default Re: Warp Point Opening - how to measure distance?

I believe that repairing an Emergency Resupply Pod in open space was considered an exploit and removed. Hence the SpaceYard requirement in recent Versions.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:56 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.