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  #1  
Old June 14th, 2002, 05:07 AM
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Default Feedback on modding tool

I'm currently working on upgrading my component/facility/tech etc etc Viewer that some of you have tried so that it will be able to edit these files too. So far I've got the program so that, at least for the Components, all the fields are editable (although nothing is saved yet) I am hoping to get some feedback on the layout and useabilty of the program so far. here is a link if you've already loaded my Viewer:
http://www3.sympatico.ca/dgunsten/se4ModderEXE.zip
or the full install:
http://www3.sympatico.ca/dgunsten/SE4Modder.zip

Any feedback is greatly apreciated!

[ June 14, 2002, 11:53: Message edited by: DavidG ]
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  #2  
Old June 14th, 2002, 09:24 AM
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Default Re: Feedback on modding tool

Looks good. A bit of a pain to install, but once installed works fine. Looks great. Nice noise when it starts. I thought my PC had just warped to a new home sector.
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  #3  
Old June 14th, 2002, 11:21 AM

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Default Re: Feedback on modding tool

Minor beef -> Running the viewer with the new fields at 800X^600 means i cant view all the editing fields

Easy solution would be to up my resolution, but until i get my Geforce 4 i cant do that and have my system remain stable.

Perhaps a warning for minimum resolution needed?

Other then that it looks fine, i esp like the safety feature of limiting the max setting for a tech area requirement to the number of levels that tech area has... may have to steal that and use it in my program to
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Old June 14th, 2002, 11:26 AM

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Default Re: Feedback on modding tool

Quote:
Other then that it looks fine, i esp like the safety feature of limiting the max setting for a tech area requirement to the number of levels that tech area has... may have to steal that and use it in my program to
don't do that, i used it too in my program, but some mods have higher tech req. on purpose, so i'm changing it to just showing a warning instead of giving an error.
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Old June 14th, 2002, 12:28 PM
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Default Re: Feedback on modding tool

Quote:
Originally posted by Gimboid:
[QB]Minor beef -> Running the viewer with the new fields at 800X^600 means i cant view all the editing fields

QB]
Hmm I actually tested in at 800x600 cause I figured some people may use this. There is a button on the toolbar that slids the treeview out the way. And at that resolution you should get a scroll bar on the left to scroll up and down. If these are not working please let me know.
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Old June 15th, 2002, 01:28 AM

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Default Re: Feedback on modding tool

Quote:
There is a button on the toolbar that slids the treeview out the way[/QB]
Indeed there was, and it is working. I should have made a more detailed inspection before posting

Quote:
don't do that, i used it too in my program, but some mods have higher tech req. on purpose, so i'm changing it to just showing a warning instead of giving an error.
Good point! A warning would do the trick just as well
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  #7  
Old June 17th, 2002, 09:19 AM
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Default Re: Feedback on modding tool

Each time I run the program, I get an error message that says:

Run-time error '76'
Path not found

I wonder... is it trying to find SE4 in the C:\Program Files... directory instead of C:\SE4 where I have it installed?

Thanks!

[ June 17, 2002, 08:19: Message edited by: raynor ]
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  #8  
Old June 17th, 2002, 03:59 PM

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Default Re: Feedback on modding tool

Nice, very nice. Will it work with 1.49? I found a small bug that you might want to know about. Nothing serious.

I looked at the Monolith facility then went to Spaceport and it showed 2 abilites for the spaceport. The second ability was actually the second ability for the Monolith. I tried it a few other times and sure enough, every time I looked at something with multiple abilites, then at something with one, the second ability shows up.
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