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Old June 14th, 2002, 10:52 PM

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Default Setting waypoints from Multi-Add

Is there any way to set shipyard waypoints for a large group of planets without going to the build queue of EACH AND EVERY ONE?
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Old June 14th, 2002, 11:08 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Setting waypoints from Multi-Add

Good idea! I'll forward it to MM.
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Old June 15th, 2002, 02:10 AM
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Default Re: Setting waypoints from Multi-Add

As long as we are doing stuff with Multi-Add...

I would like to see Multi-Add work exactly the same as a planetary build queue but have the results be applied to all the build queues. Since I build a lot of units, I would like for it to let me build as many of a particular unit as can be built in one turn. Right now, you can only select a set number. It is very annoying. In my mind, multi-add is a start. But right now, it is essentially broken. (I guess I should be glad it's there but it is just so primitive...)
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Old June 15th, 2002, 05:05 AM

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Default Re: Setting waypoints from Multi-Add

"Since I build a lot of units, I would like for it to let me build as many of a particular unit as can be built in one turn. Right now, you can only select a set number. "

You're selecting multiple yards. They may have different speeds..I'm guessing that's why it wasn't included. The number built wouldn't be consistant.
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Old June 15th, 2002, 05:29 AM
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Default Re: Setting waypoints from Multi-Add

Sounds to me like that's Raynor's point. If the multi-add had a "One Turn's Worth" option, the game engine should be able to figure out how many that is for each planet chosen.
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Old June 16th, 2002, 01:13 AM
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Default Re: Setting waypoints from Multi-Add

As a workaround, you could pick one yard with the lowest rate, build one turns' worth there, then multi-add the closest number to the others.
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Old June 17th, 2002, 08:19 AM
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Default Re: Setting waypoints from Multi-Add

I agree with Raynor, multi add is definetly broken. But it seems to have great potential. The work around you propose just isn't satisfactory.
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