|
|
|
|
|
February 9th, 2004, 12:56 AM
|
|
Corporal
|
|
Join Date: Sep 2002
Location: Malden, MA
Posts: 71
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Modding question
Is there anyway to make Ship Yard Expansions? The limit is only 1 Ship Yard per ship, but is there a way to make a component be able to help build something?
So if I have a standard 500k base at the beginning, give it a bridge, 2 life support, 2 crew quarters, and a shipyard, could I mod a 50k component to chip in a few few hundred extra production?
Everytime I've tried it won't let me add the component, I'm over the '1 shipyard per ship limit'. Is there anyway around that or am I just stuck?
I heard somone was able to pull it off, but I don't know which mod or how.
Thanks!
__________________
Don't worry. Somewhere, somehow, I'm slowly losing my mind.
|
February 9th, 2004, 01:02 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Modding question
It can be done with facilities. What you do is make one that does nothing, but can be upgraded into a shipyard. Then build the first and hit upgrade..and the new yard adds its production to the old.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
February 9th, 2004, 01:35 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Modding question
P&N and Adamant Mods both have Space Yard Expansions. P&N was the first to have them IIRC. I think there are other mods with them by now. It is impossible to make a Space Yard Expansion for components, but you can do so for facilities, as P-D explained. Check out one of those mods to see exactly how to do it.
|
February 9th, 2004, 03:09 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Modding question
What about designing a ship with a level 1 component, and make level 2 have the ability - and then use the upgrade design button when level 2 is available or will se4 report the design as illegal?
|
February 9th, 2004, 03:46 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Modding question
You have to have a valid ship design to be able to do an upgrade. You can not just add/replace a component on a ship, it has to be upgraded to a complete design. Since SE4 will not let you design a ship with more than one component with the SY abilities, that will not work.
|
February 9th, 2004, 04:15 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Modding question
I don't think you understood.
Level 1 would be a dummy component with X family number.
Level 2 would be the expansion component with X family number.
So you have a legimate design with the level 1 component, and then hit upgrade - perhaps it might get around the requirements in the way that AI designs do??
[ February 09, 2004, 02:16: Message edited by: Captain Kwok ]
|
February 9th, 2004, 04:19 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Modding question
It won't, since you can't upgrade from a design without a shipyard to one with.
However if you already have a shipyard and this on seperately and try to do this, it might work..
EDIT: nope, it doesn't. SE4 won't let you make the second design to upgrade to.
[ February 09, 2004, 02:24: Message edited by: Phoenix-D ]
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
February 9th, 2004, 04:39 AM
|
|
Lieutenant General
|
|
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Modding question
Oh, I see, I never noticed the upgrade button before in the Ship Design window. I always used the 'copy' button and then manually upgraded the components individually - now that you mentioned the button, I can save some work, thanks.
|
February 9th, 2004, 04:51 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Modding question
Quote:
Originally posted by Captain Kwok:
I don't think you understood.
Level 1 would be a dummy component with X family number.
Level 2 would be the expansion component with X family number.
So you have a legimate design with the level 1 component, and then hit upgrade - perhaps it might get around the requirements in the way that AI designs do??
|
No I understood. You can not make a design that has more than one SY, with or without the upgrade button.
Quote:
Originally posted by Phoenix-D:
It won't, since you can't upgrade from a design without a shipyard to one with.
|
Unless you change that setting in Settings.txt.
[ February 09, 2004, 02:51: Message edited by: Imperator Fyron ]
|
February 9th, 2004, 03:04 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Modding question
Quote:
Originally posted by Loser:
So.. the AI cheats?
|
It's not so much that it cheats, it's more that the game doesn't check if AI designs are breaking the rules.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|