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February 8th, 2001, 07:15 PM
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Sergeant
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Join Date: Jan 2001
Location: Syracuse,NY USA
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Question for Beta Testers on the new AI
How well does the new AI play with no bonus and low bonus?
If the AI is stronger now, is the low bonus too much of a jump (2x)???
Should it be 1.5x,2x,3x for low,med,and high bonus instead of 2x,3x,5x ?????
I'm concerned 2x might be a little too strong now and no bonus a little too weak.
[This message has been edited by Emperor Zodd (edited 08 February 2001).]
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February 8th, 2001, 11:45 PM
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Sergeant
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Re: Question for Beta Testers on the new AI
I guess the new AI is so good that no Beta testers want to admit losing to it.
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February 9th, 2001, 12:20 AM
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Sergeant
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Re: Question for Beta Testers on the new AI
There was some discussion in the "upcoming patch" topic from some of the beta testers on how much tougher the AI is now. The Baron was saying its like a whole new game. No real details though.
Myself, I'd like to know how they're testing the new Mod directory option and how its working out. Not likely to hear anything though.
They're pretty tight with the beta info. Likely that's because if they talk about some feature and it doesn't make it into the released patch the way it was described, they fear people will get upset.
Understandable, but not likely with the group of fine folks on this board.
[This message has been edited by ColdSteel (edited 08 February 2001).]
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The difference between genius and stupidity is that genius has its limits.
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February 9th, 2001, 12:58 AM
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Corporal
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Join Date: Nov 2000
Location: Helsinki, Finland
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Re: Question for Beta Testers on the new AI
I am not a beta tester, but i have played the game after that defense base bug was discovered (removed it). I can only say that the AI is much more active now that it's building is not limited. In Version 1.19 the WHOLE infrastructure AI state was screwed up because it had that defense base call in it. As long as the AI was in infrastructure state its building was almost totally halted, and even after that (though i'm not sure of this) as long as the AI had defense bases it experienced serious building problems. And with all those other bug fixes i'am sure that the AI is much more lethal than it was in v1.19...
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February 9th, 2001, 01:14 AM
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Second Lieutenant
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Re: Question for Beta Testers on the new AI
Cold,
People do get upset, and I am not currently testing the mod directories. We need to get teh gaem to work with the way it is set up before we go playing with mods.
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Seawolf on the prowl
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Seawolf on the prowl
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February 9th, 2001, 01:17 AM
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Sergeant
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Re: Question for Beta Testers on the new AI
Seawolf, thanks for the good info. I thought that might be the case.
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The difference between genius and stupidity is that genius has its limits.
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February 9th, 2001, 08:17 PM
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Sergeant
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Join Date: Jan 2001
Location: Syracuse,NY USA
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Re: Question for Beta Testers on the new AI
Here is what Aaron has told me about the new AI.
"They're pretty good now without any bonus. But a human player will always
be smarter."
Aaron
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February 9th, 2001, 11:31 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Question for Beta Testers on the new AI
Hey, I've progressed from seventh to fifth in the score rankings of my new game. Maybe I'll make it to the end after all...
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February 10th, 2001, 12:53 AM
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Sergeant
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Re: Question for Beta Testers on the new AI
Baron,what AI setting are you using??? Any bonus?
[This message has been edited by Emperor Zodd (edited 10 February 2001).]
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February 10th, 2001, 03:30 PM
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Corporal
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Join Date: Jan 2001
Location: Amsterdam, NH, Holland
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Re: Question for Beta Testers on the new AI
Emperor Zodd/Aaron, how long can you fool yourselves telling we humans will always be better than AI. I bet SE VI will prove different!
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PERHAPS THIS IS A GOOD DAY TO DIE <Worf facing another critical fight>
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PERHAPS THIS IS A GOOD DAY TO DIE <Worf facing another critical fight>
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