I use "not-all-connected" and re-re-generate the map.
Simply, it makes the warppoint map look more "natural", since there are no wierd WPs stretching across the map in wierd directions to connect the super Groups of stars.
All connected tends to have those extra WPs go between two (sort of) random systems in the superGroups. So the warp lines can cut through other systems, and be abnormally long.
It probably dosen't affect the game much, but I enjoy the natural look (in an artificial universe
).
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