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  #1  
Old September 23rd, 2001, 08:17 AM

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Default Attn: Suicide_Junkie

I posted a bug report in your pirates life for me thread, then realized just how long that thread is. Didn't want you to miss my post....
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  #2  
Old September 23rd, 2001, 05:40 PM
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Default Re: Attn: Suicide_Junkie

Thanks, its fixed now.
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  #3  
Old September 29th, 2001, 08:30 AM

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Default Re: Attn: Suicide_Junkie

Hi. it's me again. I finally installed 2.3c. Of coarse i did it the hard way; first I deleted 2.2b, so i had to go back and re-patch all the AIs. I used your V2 patch for the stock AIs to save time.

Started a new game. First turn, I get lots of errors. Something along the lines of

"can't read Ability 1 Spaces per one" or something like that. Several for each: Colony (Gas), Colony (Rock), Colony (Ice).

Help!!!
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Old September 29th, 2001, 05:29 PM
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Default Re: Attn: Suicide_Junkie

quote:
I finally installed 2.3c. Of coarse i did it the hard way; first I deleted 2.2b, so i had to go back and re-patch all the AIs
P&N v2.3c already has the included AIs using the latest patch. The only AIs that need further patching would be the ones you added yourself.

quote:
"can't read Ability 1 Spaces per one"
This problem is definitely from the AI_designcreation file. Is it possible that these AIs have already been patched?

The AI Patcher is designed to work on AIs from unmodded SE4.

Please post one of the affected AI's design file, and I can take a closer look.
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Old October 1st, 2001, 06:34 AM

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Default Re: Attn: Suicide_Junkie

Ok. Here's the Abbidon and the rage.
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Old October 1st, 2001, 04:00 PM
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Default Re: Attn: Suicide_Junkie

Hmmm. I've looked through the design creation file, but I can't see anything obviously wrong. I'll try running them under 1.41 tonight.
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Old October 3rd, 2001, 12:57 PM

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Default Re: Attn: Suicide_Junkie

Any help would be greatly appreciated. I cant explore your tech tree before my PBW game if I can't play solo!
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Old October 3rd, 2001, 03:15 PM
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Default Re: Attn: Suicide_Junkie

Arrgh. Sorry.

I tried starting a game, v1.41 with your patched rage, and I didn't get an error.
I did find that they didn't get the Normal trait when they should have, though. You'll need to move "normal" up one in the list of racial techs for each point level.

Also, your copy of the rage is for SE4 v1.30, apparently. Is that the latest one?

Other than that, they ran fine. Did you have any special settings when you created the game?

[This message has been edited by suicide_junkie (edited 03 October 2001).]
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Old October 4th, 2001, 10:22 AM

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Default Re: Attn: Suicide_Junkie

No special settings. But, ummm, you lost me on the normal racial trait. Move it up in the list?????

hmm. (Practically) all the non-standard races came from the latest TDM Modpack, and then got patched for P&N. (v1.8 I think it was?) So that is wierd, too..... Maybe I'd better do some housecleaning in my files...
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Old October 4th, 2001, 07:56 PM
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Default Re: Attn: Suicide_Junkie

There are three areas, for 2K, 3K and 5K point levels.

The general text file has something like:
Racial traits 1 count := 3
Racial traits 1 choice 1:= advanced propulsion
Racial traits 1 choice 2:= natural merchants
Racial traits 1 choice 3:= normal
(Look for this structure, I know that the wording is totally wrong)
Change choice 2 to 3, and 3 to 2, then you're done.

What happens is that the rage use every Last racial point available, and once the first two traits are chosen, SE4 sees that 0 points remain, and quits. It dosen't notice the fact that Normal costs 0.

When you put normal up higher in the list, It gets chosen before the AI runs out of racial points.

At least, that's how I think the guts of AI racial setup work .
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