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Old April 14th, 2011, 06:40 PM
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Lightbulb A More Modern > - Multiplayer "User vs AI" Campaign

Since the RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign seems to be going pretty well, what are people's thoughts on a more "Modern" campaign using the same system/format? This is still in the early planning stages an I haven't settled on a specific "era" but it would be next up once the Russian Civil War game.

It can be based on a real world situation (Korea, Vietnam, Falklands, Iraq, etc) or totally hypothetical (Cold War gone hot or just totally made up). The goal is something players can get into as far as a story and have some fun with it.

Some criteria to make it workable from an admin perspective;
  • Core Force of "company size" maximum for each player.
  • Foot/Mechanized bases force, no armor (or at least no heavy armor).
  • Location where small maps 30x30, to a 40x40 maximum size would be sufficient for scenarios.
I am also thing about adding a command structure to it so that objectives as well as supply/replacements/reinforcements are handled by a senior commander who may issue a very basic Operations Order to his company commanders (or at least provide me with this information so I can use it for the "briefings"). Another really helpful thing would be for this overall commander to actually "write up" the briefing text file (in a draft format, maybe ) for each of his commanders and provide that to me for finalization and inclusion in the campaign file.

Of course then the next question is HOW do we work in the overall commander so he gets in on the game too.
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