.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 29th, 2001, 06:29 AM
Seik's Avatar

Seik Seik is offline
Corporal
 
Join Date: Aug 2001
Location: Germany
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
Seik is on a distinguished road
Default Capture Ships

Getting mad ...

In a single player game I want to capture an enemy MineSweeper in strategic combat.

But that does not function.
I ve tried every strategy but everytime I ve got the same result: the mine sweeper will sit down in one corner and my capture fleet in an other corner or the sweeper was blown away.

My boarding ships all have ShieldDepleters.

I ve tried:
- only boarding ships = see above
- boarding ships + 1 LC = sweeper destroyed (option used: damage until no wepons!)
Boarding ships start to move toward sweeper after shields are down but come too late.
:
Also tried to use different target options (shoot only at ships with/without weapons and so on)...

If I use the same fleet to capture an armed Dreadnought all is ok.

What I m doing wrong?
__________________
Greetings
Seik

__________________________________________

Real programers do not comment their code.
It is hard to write and it should be hard to understand!
Reply With Quote
  #2  
Old September 29th, 2001, 06:50 AM

dumbluck dumbluck is offline
Lieutenant Colonel
 
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
dumbluck is on a distinguished road
Default Re: Capture Ships

I know, it's so obvious I know it's pointless to ask, but I'll ask anyway.

Is there an SSD involved?
__________________
dumbluck
CEO, Fortuitous Investments, Inc.
Author: The Belanai Story
Reply With Quote
  #3  
Old September 29th, 2001, 07:00 AM
Deathstalker's Avatar

Deathstalker Deathstalker is offline
Captain
 
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
Deathstalker is on a distinguished road
Default Re: Capture Ships

hmmmm....this is worth a try, if you are using a 'fleet' the modify the orders so that ALL ships break formation, that way they will follow their own orders instead of the fleet firing orders...might work...(make sure you are using the 'capture enemy ship' strategy..)

I used to have some success with arming ships with trac beams and boarding parties/shield depleters....(components almost 'seem' to have to be in a certain order...try the weapons, then the trac beams, then the boarding component in the ship, maybe that matters for 'what action follows what'.)

Or maybe I am thinking way too hard again....(not the first time.... )

------------------
"We are all...the sum of our scars"....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

"Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by."- Kevin McCarthy/David Silva "The Family:Special Effects"..
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
Reply With Quote
  #4  
Old September 29th, 2001, 07:25 AM
Seik's Avatar

Seik Seik is offline
Corporal
 
Join Date: Aug 2001
Location: Germany
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
Seik is on a distinguished road
Default Re: Capture Ships

quote:
Originally posted by dumbluck:
Is there an SSD involved?


Sorry, but what is SSD?

__________________
Greetings
Seik

__________________________________________

Real programers do not comment their code.
It is hard to write and it should be hard to understand!
Reply With Quote
  #5  
Old September 29th, 2001, 08:04 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Capture Ships

SSD = self destruct device. Board a ship with one of these, and you both go *poof*

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #6  
Old September 29th, 2001, 05:24 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Capture Ships

Which really should be spelt "SDD"
Reply With Quote
  #7  
Old September 29th, 2001, 08:59 PM
Seik's Avatar

Seik Seik is offline
Corporal
 
Join Date: Aug 2001
Location: Germany
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
Seik is on a distinguished road
Default Re: Capture Ships

quote:
Originally posted by Phoenix-D:
SSD = self destruct device. Board a ship with one of these, and you both go *poof*

Phoenix-D



hm, no. No SSD, SDD or something else ;-)



[This message has been edited by seik (edited 29 September 2001).]
__________________
Greetings
Seik

__________________________________________

Real programers do not comment their code.
It is hard to write and it should be hard to understand!
Reply With Quote
  #8  
Old September 29th, 2001, 09:05 PM
Seik's Avatar

Seik Seik is offline
Corporal
 
Join Date: Aug 2001
Location: Germany
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
Seik is on a distinguished road
Default Re: Capture Ships

quote:
Originally posted by Deathstalker:
hmmmm....this is worth a try, if you are using a 'fleet' the modify the orders so that ALL ships break formation, that way they will follow their own orders instead of the fleet firing orders...might work...(make sure you are using the 'capture enemy ship' strategy..)

I used to have some success with arming ships with trac beams and boarding parties/shield depleters....(components almost 'seem' to have to be in a certain order...try the weapons, then the trac beams, then the boarding component in the ship, maybe that matters for 'what action follows what'.)

Or maybe I am thinking way too hard again....(not the first time.... )




Amasing.

I ve tried all you told, changing fleet tactics .. only send in one boarding ship .. etc. - nothing.
But giving the boarding ships some other offense weapons (additional to the SDs) the tactic works well. Don t understand that.

And what I also don t understand is: I thought giving a ship/fleet the order to stop firing when there are no weapons left they will do so and do not blow away the ship, but in the example they do it.

I know (and understand) that this can happen when the attakcing ships uses missiles but my ship only has beam waepons...

oh, ah, narf.

__________________
Greetings
Seik

__________________________________________

Real programers do not comment their code.
It is hard to write and it should be hard to understand!
Reply With Quote
  #9  
Old September 29th, 2001, 09:16 PM

Cyrien Cyrien is offline
First Lieutenant
 
Join Date: Sep 2000
Location: Texas
Posts: 626
Thanks: 0
Thanked 0 Times in 0 Posts
Cyrien is on a distinguished road
Default Re: Capture Ships

If your ships don't already have it you might try giving them some simple weapon like a DUC I so that the computer sends them into shoot and then when the enemy is ready to be boarded your ships are right there to do it while the DUC's won't be strong enough to destroy the ship even if they do hit.

Not sure if the computer considers Shield Depleters a weapon to be used on ships if its the only one and the enemy has no weapons or something.
*BREAK* That is what I was going to say... but I just tried all that on the simulator and none of it worked.
I don't know what is going on. I have never used boarding myself in strategic... maybe it doesn't work?

Anyone know?

ok... my suggestion which was made after you fixed it yourself works for you but not for me... weird.

[This message has been edited by Cyrien (edited 29 September 2001).]
__________________
Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
Reply With Quote
  #10  
Old October 1st, 2001, 03:44 PM
zircher's Avatar

zircher zircher is offline
Sergeant
 
Join Date: Sep 2001
Location: Oklahoma, USA
Posts: 216
Thanks: 4
Thanked 16 Times in 11 Posts
zircher is on a distinguished road
Default Re: Capture Ships

[insert twilight zone music]

Got a similar problem with the Fire on the Suns battle engine that I wrote, boarding parties are not considered weapons so some other weapon system needs to be present for the 'AI' to be agressive. Adding a low yield weapon is the best advice that I've heard.
--
TAZ
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:45 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.