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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old October 14th, 2006, 05:37 PM

malichai11 malichai11 is offline
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Default Why isn\'t my mod working?

I'm trying a really simple mod to lower the path cost for Titans. It shows up in my preferences and I have it selected, but the Titan still has it's original path cost.
Here's what my mod looks like:

#modname "Magic Titans"
#description "Easier Magic Use for Titans"
#version 1
#domversion 3.00

#selectmonster 597
#pathcost 40
#end
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  #2  
Old October 14th, 2006, 05:45 PM

malichai11 malichai11 is offline
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Default Re: Why isn\'t my mod working?

Though I just noticed that a Fire Elemental with a pathcost of 40 is now showing up. Am I using the wrong monsters.txt file as a reference tool, perhaps?
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Old October 14th, 2006, 05:52 PM

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Default Re: Why isn\'t my mod working?

This time I went in and did shift-i to discover that the Titan is actually #602 and the Father of Serpents is #603, as opposed to 599 and 600. Problem solved!
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  #4  
Old October 14th, 2006, 05:52 PM
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Endoperez Endoperez is offline
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Default Re: Why isn\'t my mod working?

press Shift+i, or 'I', when viewing Titan's description. That should show the unit's number, and the number of all weapons/armor the unit uses.
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  #5  
Old October 14th, 2006, 06:03 PM
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Default Re: Why isn\'t my mod working?

Good timing there.
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