.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old November 8th, 2004, 01:08 AM

alexti alexti is offline
First Lieutenant
 
Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
alexti is on a distinguished road
Default Ward cumulativity

What are cumulativity rules for various battlefield protection spells? For example, Gaia's blessing and Thunder Ward. Or any other combination. Are some of them cumulative? And are they cumulative with the items?
Reply With Quote
  #2  
Old November 8th, 2004, 03:49 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Ward cumulativity

I believe partial resistances are cumulative, regardless of where they come from.
__________________
www.illwinter.com
Reply With Quote
  #3  
Old November 8th, 2004, 08:04 AM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: Ward cumulativity

Quote:
Kristoffer O said:
I believe partial resistances are cumulative, regardless of where they come from.
Elemental Fortitude, at least, doesn't seem to stack with others. Eg, Elemental Fortitude + Storm Warriors don't grant 100% shock resistance.
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
  #4  
Old November 8th, 2004, 01:05 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Ward cumulativity

Sorry, the spells are ben's. Ben's give 50% res. Ben's don't stack with ben's. Other partial or full resistances are are fx'es. Fx'es do stack. Thus 75% will stack with 50%, but two 50% will probably not.

This is a residual effect of poor planning. We were not aware that there were to be so many effects and resistances etc when the first game was made. Spell effects are made in a different manner than later effects. The code is quite tangled up and there are several ad hoc solutions. The introduction of the partial resistances is the culprit (one of them).
__________________
www.illwinter.com
Reply With Quote
  #5  
Old November 8th, 2004, 05:33 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Ward cumulativity

Are you cleaning that bit of code up and straightening it out for Dom3? It'd be nice if everything worked predictably, but I know it might be a lot to ask.

Edi
Reply With Quote
  #6  
Old November 8th, 2004, 05:43 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: Ward cumulativity

yes, code cleaning, interface cleaning, AI cleaning, let the great spring sweep begin!

I hate to do that myself
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #7  
Old November 8th, 2004, 07:13 PM

deccan deccan is offline
Major
 
Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
deccan is on a distinguished road
Default Re: Ward cumulativity

How much SR does Thunder Ward give anyway? And if some wards stack and others don't, what works to give an army 100% SR?
__________________
calltoreason.org
Reply With Quote
  #8  
Old November 8th, 2004, 07:21 PM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Ward cumulativity

nothing, as far as i can tell. I haven't actually ever used gaia's blessing, so i'm not sure though.

lvl 9 air blessing on sacred troops + thunder ward would work.

thunder ward, will of the fates, and mass regen usually works as a stop gap however
Reply With Quote
  #9  
Old November 8th, 2004, 09:46 PM

deccan deccan is offline
Major
 
Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
deccan is on a distinguished road
Default Re: Ward cumulativity

Ouch, another reason why Wrathful Skies is so good and national troops useless.

Since the wards were evidently meant to stack, could we have it fixed in a not too distant patch please?
__________________
calltoreason.org
Reply With Quote
  #10  
Old November 9th, 2004, 02:22 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Ward cumulativity

Meant to stack? No way. There is nothing as horrible as an immune army

It is more fun to destroy then to protect. Also battles do end if death is common and immunity is rare.

In dom1 there were 100% res spells. They were considered too powerful. I'm starting to believe 50% might be to little, but I wouldn't want 100% res to be as easily accessible as in dom1.
__________________
www.illwinter.com
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:24 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.