.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 27th, 2004, 10:58 PM

TM TM is offline
Private
 
Join Date: Nov 2000
Location: Milford, MI
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
TM is on a distinguished road
Default TDM Modpack Observations

Noticed the following strange behavior when playing Gold 1.84 with TDM Modpack 3.30:

AI planets with satellites as cargo do not launch them during tactical combat. They just sit there and get blown up. In most cases there are some satellites in orbit when combat starts.

High proportion of games have an AI race located in an adjacent system to my home system. This is a huge advantage as it is easy to get an early game surrender and makes for a cake walk game. This happened 3 out of 5 games played so far in large galaxies with no Neutral races, medium number of computer generated races, medium difficulty and no computer bonus.
__________________
Regards, TM
Reply With Quote
  #2  
Old January 27th, 2004, 11:04 PM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: TDM Modpack Observations

Quote:
Originally posted by TM:
Noticed the following strange behavior when playing Gold 1.84 with TDM Modpack 3.30:

AI planets with satellites as cargo do not launch them during tactical combat. They just sit there and get blown up. In most cases there are some satellites in orbit when combat starts.
Ok, but this is a problem/bug of SE4, not a TDM problem itself.

Quote:
Originally posted by TM:

High proportion of games have an AI race located in an adjacent system to my home system. This is a huge advantage as it is easy to get an early game surrender and makes for a cake walk game. This happened 3 out of 5 games played so far in large galaxies with no Neutral races, medium number of computer generated races, medium difficulty and no computer bonus.
What happend is that the SE4 random placement is less than efficient... For the Last patch currently in beta, does exist a fix that improved a lot this problem.
Anwyay, if you pick so many races for the cuadrant, surelly they will start very close.
Finally two advices: always play with High Difficulty, because if not the AI can't use all of his ministers! Second, play with at least low bonuses for the AI: it will improve a lot the challenge. In fact in games with High Bonus is not always so easy defeat the AI when you start close them (at least to me).
Reply With Quote
  #3  
Old January 28th, 2004, 03:49 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: TDM Modpack Observations

Quote:
Originally posted by TM:
... and no computer bonus.
Thou shall not play AI without bonuses (exept AIC mod)
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:30 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.