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June 22nd, 2001, 04:40 PM
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Corporal
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Join Date: Feb 2001
Location: Porto Portugal
Posts: 163
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Re: Bug in 1.41
LOL
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June 22nd, 2001, 04:51 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Bug in 1.41
Do you know when this is happening? Any details should probably be sent to MM.
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Things you want:
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June 22nd, 2001, 07:54 PM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
Posts: 731
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Re: Bug in 1.41
I got one a lot more mundane than that
I can't get my mines to self-destruct in a SiMove game.
I give them the self-destruct order over and over, turn after turn, but they never do.
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June 22nd, 2001, 09:13 PM
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First Lieutenant
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Join Date: Feb 2001
Location: NJ
Posts: 738
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Re: Bug in 1.41
Possum,
Same here. That mine bug has been affecting my games at least since 1.30, not sure how many others are experiencing this.
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June 23rd, 2001, 01:14 AM
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Corporal
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Join Date: Feb 2001
Location: Porto Portugal
Posts: 163
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Bug in 1.41
Still get adress violation errors in 1.41.....
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June 23rd, 2001, 01:37 AM
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Corporal
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Join Date: Mar 2001
Location: Sweden
Posts: 139
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Re: Bug in 1.41
Well, they never said "Once 1.41 is out all bugs will be fixed", now did they?
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The best way to seek help is to help the best seek the way.
-Philter
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June 23rd, 2001, 01:50 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Bug in 1.41
Any other bugs to report? I have not seen any thus far, and I downloaded it today, and have been playing it in my spare time.
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"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patrick Stewart as Captain Picard
New Age Ship Yards
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 23rd, 2001, 06:06 PM
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Corporal
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Join Date: Dec 2000
Location: Irving,tx,usa
Posts: 123
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Re: Bug in 1.41
I am having problems in a 1.35 upgraded game to v1.41
The game locks up anythime I tried to read in-game Messages
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June 23rd, 2001, 08:37 PM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
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Re: Bug in 1.41
The no mine self destuct in sim move games has been bothering me for awhile too now. Same with sats in 1.35 but I haven't tried it in 1.41 yet.
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You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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June 23rd, 2001, 09:17 PM
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Corporal
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Join Date: Aug 2000
Location: Rochester, NY, USA
Posts: 54
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Re: Bug in 1.41
I have uploaded several game files (I play on the PBW server) to my 1.41 ver of SE4. These games were started on 1.30 and it sems that all political commands go ok, but the AI takes over production, makes junk, and creates a bunch of designs which are not suitable. Thats the only thing I have seen.
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nothing happens in a vaccum. - me
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