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  #1  
Old June 22nd, 2001, 04:40 PM
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Default Re: Bug in 1.41

LOL
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  #2  
Old June 22nd, 2001, 04:51 PM
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Default Re: Bug in 1.41

Do you know when this is happening? Any details should probably be sent to MM.
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  #3  
Old June 22nd, 2001, 07:54 PM

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Default Re: Bug in 1.41

I got one a lot more mundane than that

I can't get my mines to self-destruct in a SiMove game.

I give them the self-destruct order over and over, turn after turn, but they never do.
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  #4  
Old June 22nd, 2001, 09:13 PM

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Default Re: Bug in 1.41

Possum,

Same here. That mine bug has been affecting my games at least since 1.30, not sure how many others are experiencing this.
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  #5  
Old June 23rd, 2001, 01:14 AM
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Default Bug in 1.41

Still get adress violation errors in 1.41.....
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  #6  
Old June 23rd, 2001, 01:37 AM

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Default Re: Bug in 1.41

Well, they never said "Once 1.41 is out all bugs will be fixed", now did they?
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  #7  
Old June 23rd, 2001, 01:50 AM
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Default Re: Bug in 1.41

Any other bugs to report? I have not seen any thus far, and I downloaded it today, and have been playing it in my spare time.

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  #8  
Old June 23rd, 2001, 06:06 PM

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Default Re: Bug in 1.41

I am having problems in a 1.35 upgraded game to v1.41

The game locks up anythime I tried to read in-game Messages
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  #9  
Old June 23rd, 2001, 08:37 PM
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Default Re: Bug in 1.41

The no mine self destuct in sim move games has been bothering me for awhile too now. Same with sats in 1.35 but I haven't tried it in 1.41 yet.
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Old June 23rd, 2001, 09:17 PM

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Default Re: Bug in 1.41

I have uploaded several game files (I play on the PBW server) to my 1.41 ver of SE4. These games were started on 1.30 and it sems that all political commands go ok, but the AI takes over production, makes junk, and creates a bunch of designs which are not suitable. Thats the only thing I have seen.
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