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  #1  
Old September 5th, 2007, 04:07 AM
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Rytek Rytek is offline
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Default Dome spells

Do the various dome spells stop the mages who are inside the dome from summoning? For instance, If I have a dome of air up and a mage in the province tries to summon vine ogres, will the dome of air roll to prevent the summons?
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  #2  
Old September 5th, 2007, 04:13 AM

atul atul is offline
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Default Re: Dome spells

No, you can summon all right. They stop only incoming spells, and not even all of them. At least according to my experience Astral Window doesn't care about domes.
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  #3  
Old September 5th, 2007, 04:14 AM

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Default Re: Dome spells

The normal summons still work. But any target summon spell like call of the wild can be prevented by the dome.
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  #4  
Old September 5th, 2007, 10:46 AM

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Default Re: Dome spells

What about teleportation spells. Can an enemey teleport into a dome?
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  #5  
Old September 5th, 2007, 10:52 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Dome spells

Heh heh... just let Pythium try to Cloud Trapeze in. That happened in one of my games (Dome of Flaming Death), and I fried 10/11 mages.
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  #6  
Old September 5th, 2007, 11:34 AM
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Default Re: Dome spells

Quote:
Sir_Dr_D said:
What about teleportation spells. Can an enemey teleport into a dome?
Allies or enemies will have problems trying to teleport into any province with domes.
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  #7  
Old September 5th, 2007, 01:07 PM
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Default Re: Dome spells

Is the order that the domes effect castings random, or deterministic? Ideally I'd like for spells to go through my dome of flaming death before hitting my dome of arcane warding....
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  #8  
Old September 5th, 2007, 06:23 PM

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Default Re: Dome spells

Search the Dom2 forum. IIRC, in one thread the Devs said that domes are triggered in the order cast.
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  #9  
Old September 5th, 2007, 07:16 PM
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Default Re: Dome spells

The domes are triggered in a good order. So what Baalz wants will happen.
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  #10  
Old September 5th, 2007, 07:53 PM

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Default Re: Dome spells

Does anyone know the precise order?
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